Adjusted workflow.
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162
include/ehs/io/socket/BaseTCP.h
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162
include/ehs/io/socket/BaseTCP.h
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#pragma once
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#include "ehs/EHS.h"
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#include "ehs/Str.h"
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#include "Request.h"
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#include "Response.h"
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#include "Socket.h"
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namespace ehs
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{
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class BaseTCP
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{
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protected:
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AddrType addrType;
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Str_8 localAddr;
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UInt_16 localPort;
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Str_8 remoteHostName;
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Str_8 remoteAddr;
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UInt_16 remotePort;
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bool connection;
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bool bound;
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bool listening;
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bool connected;
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public:
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static const UInt_16 HTTPS_Port = 443;
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static const UInt_16 HTTP_Port = 80;
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static const UInt_16 MaxHeaderSize = 8192;
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virtual ~BaseTCP() = default;
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/// Initializes the socket with the defaults.
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BaseTCP();
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/// Properly initializes the socket.
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/// @param [in] type The ip version to initialize the socket with.
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BaseTCP(AddrType addrType);
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BaseTCP(BaseTCP&& tcp) noexcept;
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BaseTCP(const BaseTCP& tcp);
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BaseTCP& operator=(BaseTCP&& tcp) noexcept;
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BaseTCP& operator=(const BaseTCP& tcp);
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/// Explicitly initialize the socket.
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virtual void Initialize() = 0;
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/// Explicitly release resources before it falls off the stack.
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virtual void Release() = 0;
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/// Binds to socket to a specified address and port.
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/// @param [in] address The ip address to bind to.
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/// @param [in] port The port to bind to.
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/// @note Used for servers.
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virtual void Bind(const Str_8& address, UInt_16 port) = 0;
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/// Listens for new incoming connections.
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/// @note Used for servers.
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virtual void Listen() = 0;
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/// Accepts the new incoming connection.
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/// @note Used for servers.
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virtual BaseTCP* Accept() = 0;
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/// Connects to a server at the specified address and port.
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/// @param [in] address The ip address to connect to.
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/// @param [in] port The port to connect to.
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/// @note Used for clients.
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virtual void Connect(const Str_8& address, UInt_16 port) = 0;
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/// Sends data to the connected endpoint.
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/// @param [in] buffer The data to send to the endpoint.
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/// @param [in] size The size in bytes of data being sent.
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virtual UInt_64 Send(const Byte* buffer, UInt_32 size) = 0;
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/// Receives data from the connected endpoint.
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/// @param [out] buffer The incoming data from the endpoint.
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/// @param [in] size The max size of the buffer in bytes to store the data.
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/// @returns The size of the incoming data in bytes.
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virtual UInt_64 Receive(Byte* buffer, UInt_32 size) = 0;
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/// Sends a string to the connected endpoint.
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/// @param [in] str The string to send to the endpoint.
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void SendStr(const Str_8& str);
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/// Sends a HTTP response to the connected endpoint.
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/// @param [in] res The response to send.
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void SendRes(const Response& res);
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/// Sends a HTTP request to the connected endpoint.
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/// @param [in] req The request to send.
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void SendReq(Request& req);
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/// Receives a HTTP response from the connected endpoint.
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/// @returns The response received.
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Response RecvRes();
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/// Receives a HTTP request from the connected endpoint.
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/// @returns The request received.
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Request RecvReq();
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/// Retrieves the sockets ip version.
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/// @returns The ip version.
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AddrType GetAddressType() const;
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/// Retrieves the bound ip address.
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/// @returns The ip address.
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Str_8 GetLocalAddress() const;
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/// Retrieves the bound port.
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/// @returns The port.
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unsigned short GetLocalPort() const;
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/// Retrieves the ip address of the connected endpoint.
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/// @returns The ip address.
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Str_8 GetRemoteAddress() const;
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/// Retrieves the port of the connected endpoint.
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/// @returns The port.
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UInt_16 GetRemotePort() const;
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/// Retrieves whether or not this socket is connected to a client endpoint.
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/// @returns The result.
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bool IsConnection() const;
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/// Retrieves whether of not this socket is bound to an ip address and port.
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/// @returns The result.
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bool IsBound() const;
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/// Retrieves whether or not this socket is listening for incoming connections.
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/// @returns The result.
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bool IsListening() const;
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/// Retrieves whether or not this socket is connected to an endpoint.
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/// @returns The result.
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bool IsConnected() const;
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/// Sets whether or not the socket blocks the thread when receiving data.
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/// @param [in] blocking Whether or not to block.
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virtual void SetBlocking(bool blocking) = 0;
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/// Retrieves whether or not when receiving data blocks the thread.
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/// @returns The result.
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virtual bool IsBlocking() const = 0;
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/// Retrieves whether or not this socket was initialized.
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/// @returns The result.
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virtual bool IsValid() const = 0;
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private:
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Str_8 RecvHeader();
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Str_8 RecvBody(UInt_64 contentLength);
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UInt_64 RecvChunkSize();
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Str_8 RecvChunk(UInt_64 chunkSize);
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};
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}
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