Changed up how resources import/export files. Added Model codecs.
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50
include/ehs/io/mdl/Vertex.h
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50
include/ehs/io/mdl/Vertex.h
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#pragma once
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#include "ehs/EHS.h"
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#include "ehs/Vec4.h"
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#include "ehs/Vec3.h"
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#include "ehs/Vec2.h"
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#include "ehs/Color4.h"
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namespace ehs
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{
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template<typename T = float>
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class Vertex
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{
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public:
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Vec3<T> pos;
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Vec3<T> normal;
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Vec2<T> uv;
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Vec3<T> tan;
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Vec3<T> bTan;
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Vec4<UInt_8> bones;
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Vec4<float> weights;
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Vertex() = default;
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Vertex(const Vec3<T>& pos)
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: pos(pos), bones{0, 0, 0, 0}, weights{0.0f, 0.0f, 0.0f, 0.0f}
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{
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}
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Vertex(const Vec3<T>& pos, const Vec3<T>& normal)
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: pos(pos), normal(normal), bones{0, 0, 0, 0}, weights{0.0f, 0.0f, 0.0f, 0.0f}
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{
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}
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Vertex(const Vec3<T>& pos, const Vec3<T>& normal, const Vec2<T>& uv)
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: pos(pos), normal(normal), uv(uv), bones{0, 0, 0, 0}, weights{0.0f, 0.0f, 0.0f, 0.0f}
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{
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}
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Vertex(const Vertex& vert)
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: pos(vert.pos), normal(vert.normal), uv(vert.uv), bones(vert.bones), weights(vert.weights)
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{
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}
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Vertex& operator=(const Vertex& vert) = default;
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};
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typedef Vertex<double> Vertex_d;
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typedef Vertex<float> Vertex_f;
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}
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