Changed up how resources import/export files. Added Model codecs.
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32
include/ehs/io/mdl/PropertyChange.h
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32
include/ehs/io/mdl/PropertyChange.h
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#pragma once
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#include "ehs/EHS.h"
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namespace ehs
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{
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enum class ChangeType : UInt_8
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{
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X_AXIS_POS,
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Y_AXIS_POS,
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Z_AXIS_POS,
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X_AXIS_SCALE,
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Y_AXIS_SCALE,
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Z_AXIS_SCALE,
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X_AXIS_ROT,
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Y_AXIS_ROT,
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Z_AXIS_ROT,
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W_AXIS_ROT,
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INVALID
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};
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class PropertyChange
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{
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public:
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ChangeType type;
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float value;
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PropertyChange();
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PropertyChange(const ChangeType type, const float value);
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};
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}
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