Changed up how resources import/export files. Added Model codecs.

This commit is contained in:
2024-02-20 22:47:52 -08:00
parent 54012df3a1
commit 93f881cf03
20 changed files with 998 additions and 882 deletions

View File

@@ -0,0 +1,49 @@
#pragma once
#include "ehs/EHS.h"
#include "ehs/Str.h"
#include "ehs/Array.h"
#include "AnimBone.h"
namespace ehs
{
class Animation
{
private:
UInt_64 hashId;
Str_8 id;
float duration;
Array<AnimBone> animated;
public:
Animation();
Animation(Str_8 id, const float duration);
Animation(Str_8 id, const float duration, UInt_64 size);
Animation(Str_8 id, const float duration, Array<AnimBone> animated);
Animation(Animation&& anim) noexcept;
Animation(const Animation& anim);
Animation& operator=(Animation&& anim) noexcept;
Animation& operator=(const Animation& anim);
UInt_64 GetHashId() const;
void SetId(Str_8 newId);
Str_8 GetId() const;
float GetDuration() const;
Array<AnimBone> GetAnimated() const;
Array<AnimBone>& GetAnimated();
Array<Mat4_f> Interpolate(const UInt_64 boneCount, const float elapsed) const;
};
}