Changed up how resources import/export files. Added Model codecs.
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include/ehs/io/mdl/AnimBone.h
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40
include/ehs/io/mdl/AnimBone.h
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#pragma once
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#include "ehs/EHS.h"
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#include "ehs/Array.h"
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#include "KeyFrame.h"
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namespace ehs
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{
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class AnimBone
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{
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private:
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UInt_8 boneId;
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Array<KeyFrame> keyFrames;
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public:
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AnimBone();
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AnimBone(const UInt_8 boneId);
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AnimBone(const UInt_8 boneId, const UInt_64 size);
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AnimBone(const UInt_8 boneId, Array<KeyFrame> keyFrames);
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AnimBone(AnimBone&& anim) noexcept;
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AnimBone(const AnimBone& anim);
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AnimBone& operator=(AnimBone&& anim) noexcept;
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AnimBone& operator=(const AnimBone& anim);
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UInt_8 GetBoneId() const;
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Array<KeyFrame> GetKeyFrames() const;
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Array<KeyFrame>& GetKeyFrames();
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float GetPrevAndNext(KeyFrame& prev, KeyFrame& next, const float elapsed) const;
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};
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}
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