Changed up how resources import/export files. Added Model codecs.

This commit is contained in:
2024-02-20 22:47:52 -08:00
parent 54012df3a1
commit 93f881cf03
20 changed files with 998 additions and 882 deletions

View File

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#pragma once
#include "ehs/EHS.h"
#include "ehs/Array.h"
#include "KeyFrame.h"
namespace ehs
{
class AnimBone
{
private:
UInt_8 boneId;
Array<KeyFrame> keyFrames;
public:
AnimBone();
AnimBone(const UInt_8 boneId);
AnimBone(const UInt_8 boneId, const UInt_64 size);
AnimBone(const UInt_8 boneId, Array<KeyFrame> keyFrames);
AnimBone(AnimBone&& anim) noexcept;
AnimBone(const AnimBone& anim);
AnimBone& operator=(AnimBone&& anim) noexcept;
AnimBone& operator=(const AnimBone& anim);
UInt_8 GetBoneId() const;
Array<KeyFrame> GetKeyFrames() const;
Array<KeyFrame>& GetKeyFrames();
float GetPrevAndNext(KeyFrame& prev, KeyFrame& next, const float elapsed) const;
};
}