Restructured Img and FontAtlas.
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@@ -7,38 +7,6 @@
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namespace ehs
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{
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const Array<Vertex_f> portraitGuiVerts({
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{{0.0f, 0.0f, 1.0f}, {0.0f, 0.0f, -1.0f}, {0.0f, 0.0f}},
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{{0.0f, 1.0f, 1.0f}, {0.0f, 0.0f, -1.0f}, {0.0f, 1.0f}},
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{{1.0f, 0.0f, 1.0f}, {0.0f, 0.0f, -1.0f}, {1.0f, 0.0f}},
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{{1.0f, 1.0f, 1.0f}, {0.0f, 0.0f, -1.0f}, {1.0f, 1.0f}}
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});
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const Array<UInt_32> portraitGuiIndices({
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0,
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1,
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2,
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3,
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2,
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1
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});
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const Array<Vertex_f> portraitVerts({
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{{-0.5f, -0.5f, 0.0f}, {0.0f, 0.0f, -1.0f}, {0.0f, 0.0f}},
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{{-0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, -1.0f}, {0.0f, 1.0f}},
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{{0.5f, -0.5f, 0.0f}, {0.0f, 0.0f, -1.0f}, {1.0f, 0.0f}},
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{{0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, -1.0f}, {1.0f, 1.0f}}
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});
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const Array<UInt_32> portraitIndices({
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0,
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1,
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2,
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3,
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2,
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1
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});
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class Mesh final : public BaseObj
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{
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protected:
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@@ -89,4 +57,24 @@ namespace ehs
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private:
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static void Calculate(Vertex_f& vert1, Vertex_f& vert2, Vertex_f& vert3);
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};
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const Mesh portraitGui("PortraitGui",
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{
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{{0.0f, 0.0f, 1.0f}, {0.0f, 0.0f, -1.0f}, {0.0f, 0.0f}},
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{{0.0f, 1.0f, 1.0f}, {0.0f, 0.0f, -1.0f}, {0.0f, 1.0f}},
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{{1.0f, 0.0f, 1.0f}, {0.0f, 0.0f, -1.0f}, {1.0f, 0.0f}},
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{{1.0f, 1.0f, 1.0f}, {0.0f, 0.0f, -1.0f}, {1.0f, 1.0f}}
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},
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{0, 1, 2, 3, 2, 1}
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);
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const Mesh portrait("Portrait",
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{
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{{-0.5f, -0.5f, 0.0f}, {0.0f, 0.0f, -1.0f}, {0.0f, 0.0f}},
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{{-0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, -1.0f}, {0.0f, 1.0f}},
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{{0.5f, -0.5f, 0.0f}, {0.0f, 0.0f, -1.0f}, {1.0f, 0.0f}},
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{{0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, -1.0f}, {1.0f, 1.0f}}
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},
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{0, 1, 2, 3, 2, 1}
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);
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}
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