Fixed font atlas, feature completed garbage collection, and fix math.
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@@ -275,7 +275,6 @@ namespace ehs
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meshes[i].SetIndices(data.ReadArray<UInt_32, UInt_64>());
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/*
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Bone& skeleton = mdl->GetSkeleton();
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UInt_8 boneCount = data.Read<UInt_8>();
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for (UInt_8 b = 0; b < boneCount; ++b)
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@@ -329,7 +328,6 @@ namespace ehs
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}
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}
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}
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*/
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}
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return true;
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@@ -29,7 +29,7 @@ namespace ehs
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}
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Mesh::Mesh(const Mesh& mesh)
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: BaseObj((BaseObj&&)mesh), hashId(mesh.hashId), id(mesh.id), vertices(mesh.vertices), indices(mesh.indices)
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: BaseObj(mesh), hashId(mesh.hashId), id(mesh.id), vertices(mesh.vertices), indices(mesh.indices)
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{
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}
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