Changed project structure.
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132
include/ehs/io/socket/Endpoint.h
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132
include/ehs/io/socket/Endpoint.h
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#pragma once
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#include "ehs/EHS.h"
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#include "ehs/Str.h"
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#include "ehs/BaseObj.h"
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#include "ehs/Vector.h"
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#include "ehs/Serializer.h"
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#include "Socket.h"
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#include "Utils.h"
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#include "Fragments.h"
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namespace ehs
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{
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class Comms;
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class Endpoint : public BaseObj
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{
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private:
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Comms* owner;
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EndDisp disposition;
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Status status;
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Architecture arch;
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Str_8 id;
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UInt_64 hashId;
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UInt_64 nextSendId;
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Vector<Insurance> sent;
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UInt_64 nextRecvId;
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Vector<Fragments> received;
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AddrType type;
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Str_8 address;
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UInt_16 port;
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float deltaDuration;
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float deltaRate;
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float timeout;
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float lastPing;
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float oldLatency;
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float latency;
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UInt_64 queueSlot;
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public:
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Endpoint();
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Endpoint(Comms* owner, EndDisp disposition, Architecture arch, Str_8 id,
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AddrType type, Str_8 address, UInt_16 port);
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Endpoint(Comms* owner, AddrType type, Str_8 address, UInt_16 port);
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Endpoint(const Endpoint& end);
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Endpoint& operator=(const Endpoint& end);
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void Poll(float delta);
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EndDisp GetDisposition() const;
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void SetStatus(Status newStatus);
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Status GetStatus() const;
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Architecture GetArchitecture() const;
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Str_8 GetId() const;
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UInt_64 GetHashId() const;
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UInt_64 GetNextSendId() const;
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/// Sends data to the remote endpoint.
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/// @param [in] deltaLocked Whether or not to match the remote endpoint's delta time to prevent overloading the client. This will drop data if delta time does not match.
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/// @param [in] encrypted Whether or not to encrypt this data before sending to the remote endpoint.
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/// @param [in] ensure Whether or not to ensure the data was received by the remote endpoint.
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/// @param [in] sys The system hash id to execute an operation from.
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/// @param [in] op The operation hash id in the system to execute.
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/// @param [in] payload Additional parameters and data to send to the remote endpoint.
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void Send(bool deltaLocked, bool encrypted, bool ensure, UInt_64 sys, UInt_64 op, const Serializer<UInt_64>& payload);
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/// Sends data to the remote endpoint.
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/// @param [in] deltaLocked Whether or not to match the remote endpoint's delta time to prevent overloading the client. This will drop data if delta time does not match.
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/// @param [in] encrypted Whether or not to encrypt this data before sending to the remote endpoint.
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/// @param [in] ensure Whether or not to ensure the data was received by the remote endpoint.
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/// @param [in] sys The system string id to execute an operation from.
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/// @param [in] op The operation string id in the system to execute.
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/// @param [in] payload Additional parameters and data to send to the remote endpoint.
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void Send(bool deltaLocked, bool encrypted, bool ensure, const Str_8& sys, const Str_8& op, const Serializer<UInt_64>& payload);
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void RemoveInsurance(UInt_64 msgId, UInt_64 fragment);
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UInt_64 GetNextRecvId() const;
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void AddReceived(const Header& header, const Serializer<>& payload);
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Vector<Fragments> GetReceived() const;
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Vector<Fragments>* GetReceived();
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Str_8 GetAddress() const;
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UInt_16 GetPort() const;
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void SetDeltaRate(float newDeltaRate);
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float GetDeltaRate() const;
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float GetTimeout() const;
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float GetLastPing() const;
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void Ping(float delta);
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void Pong(float delta);
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void SendLatency();
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void SetLatency(float newLatency);
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float GetLatency() const;
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void SetQueueSlot(UInt_64 slot);
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UInt_64 GetQueueSlot() const;
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private:
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Fragments FragmentData(const Header& header, const Serializer<>& data);
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void Send(const Header& header, const Serializer<>& payload);
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bool SortingNeeded() const;
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void SortReceived();
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};
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}
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