300 lines
7.6 KiB
C++
300 lines
7.6 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.h"
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#include "DiodeTile.h"
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const double DiodeTile::DELAY_RENDER_OFFSETS[4] = { -1.0f / 16.0f, 1.0f / 16.0f, 3.0f / 16.0f, 5.0f / 16.0f };
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const int DiodeTile::DELAYS[4] = { 1, 2, 3, 4 };
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DiodeTile::DiodeTile(int id, bool on) : DirectionalTile(id, Material::decoration,isSolidRender())
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{
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this->on = on;
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updateDefaultShape();
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}
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// 4J Added override
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void DiodeTile::updateDefaultShape()
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{
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setShape(0, 0, 0, 1, 2.0f / 16.0f, 1);
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}
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bool DiodeTile::isCubeShaped()
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{
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return false;
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}
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bool DiodeTile::mayPlace(Level *level, int x, int y, int z)
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{
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if (!level->isTopSolidBlocking(x, y - 1, z))
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{
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return false;
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}
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return Tile::mayPlace(level, x, y, z);
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}
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bool DiodeTile::canSurvive(Level *level, int x, int y, int z)
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{
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if (!level->isTopSolidBlocking(x, y - 1, z))
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{
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return false;
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}
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return Tile::canSurvive(level, x, y, z);
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}
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void DiodeTile::tick(Level *level, int x, int y, int z, Random *random)
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{
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int data = level->getData(x, y, z);
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bool sourceOn = getSourceSignal(level, x, y, z, data);
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if (on && !sourceOn)
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{
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level->setTileAndData(x, y, z, Tile::diode_off_Id, data);
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}
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else if (!on)
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{
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// when off-diodes are ticked, they always turn on for one tick and
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// then off again if necessary
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level->setTileAndData(x, y, z, Tile::diode_on_Id, data);
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if (!sourceOn)
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{
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int delay = (data & DELAY_MASK) >> DELAY_SHIFT;
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level->addToTickNextTick(x, y, z, Tile::diode_on_Id, DELAYS[delay] * 2);
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}
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}
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}
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Icon *DiodeTile::getTexture(int face, int data)
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{
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// down is used by the torch tesselator
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if (face == Facing::DOWN)
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{
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if (on)
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{
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return Tile::notGate_on->getTexture(face);
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}
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return Tile::notGate_off->getTexture(face);
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}
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if (face == Facing::UP)
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{
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return icon;
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}
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// edge of stone half-step
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return Tile::stoneSlab->getTexture(Facing::UP);
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}
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void DiodeTile::registerIcons(IconRegister *iconRegister)
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{
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icon = iconRegister->registerIcon(on ? L"repeater_lit" : L"repeater");
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}
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bool DiodeTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face)
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{
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if (face == Facing::DOWN || face == Facing::UP)
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{
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// up and down is a special case handled by the shape renderer
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return false;
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}
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return true;
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}
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int DiodeTile::getRenderShape()
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{
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return SHAPE_DIODE;
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}
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bool DiodeTile::getDirectSignal(Level *level, int x, int y, int z, int dir)
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{
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return getSignal(level, x, y, z, dir);
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}
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bool DiodeTile::getSignal(LevelSource *level, int x, int y, int z, int facing)
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{
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if (!on)
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{
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return false;
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}
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int dir = getDirection(level->getData(x, y, z));
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if (dir == Direction::SOUTH && facing == Facing::SOUTH) return true;
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if (dir == Direction::WEST && facing == Facing::WEST) return true;
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if (dir == Direction::NORTH && facing == Facing::NORTH) return true;
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if (dir == Direction::EAST && facing == Facing::EAST) return true;
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return false;
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}
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void DiodeTile::neighborChanged(Level *level, int x, int y, int z, int type)
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{
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if (!canSurvive(level, x, y, z))
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{
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this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
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level->setTile(x, y, z, 0);
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level->updateNeighborsAt(x + 1, y, z, id);
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level->updateNeighborsAt(x - 1, y, z, id);
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level->updateNeighborsAt(x, y, z + 1, id);
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level->updateNeighborsAt(x, y, z - 1, id);
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level->updateNeighborsAt(x, y - 1, z, id);
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level->updateNeighborsAt(x, y + 1, z, id);
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return;
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}
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int data = level->getData(x, y, z);
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bool sourceOn = getSourceSignal(level, x, y, z, data);
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int delay = (data & DELAY_MASK) >> DELAY_SHIFT;
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if ( (on && !sourceOn) || (!on && sourceOn))
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{
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level->addToTickNextTick(x, y, z, id, DELAYS[delay] * 2);
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}
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}
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bool DiodeTile::getSourceSignal(Level *level, int x, int y, int z, int data)
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{
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int dir = getDirection(data);
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switch (dir)
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{
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case Direction::SOUTH:
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return level->getSignal(x, y, z + 1, Facing::SOUTH) || (level->getTile(x, y, z + 1) == Tile::redStoneDust_Id && level->getData(x, y, z + 1) > 0);
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case Direction::NORTH:
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return level->getSignal(x, y, z - 1, Facing::NORTH) || (level->getTile(x, y, z - 1) == Tile::redStoneDust_Id && level->getData(x, y, z - 1) > 0);
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case Direction::EAST:
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return level->getSignal(x + 1, y, z, Facing::EAST) || (level->getTile(x + 1, y, z) == Tile::redStoneDust_Id && level->getData(x + 1, y, z) > 0);
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case Direction::WEST:
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return level->getSignal(x - 1, y, z, Facing::WEST) || (level->getTile(x - 1, y, z) == Tile::redStoneDust_Id && level->getData(x - 1, y, z) > 0);
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}
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return false;
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}
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// 4J-PB - Adding a TestUse for tooltip display
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bool DiodeTile::TestUse()
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{
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return true;
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}
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bool DiodeTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
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{
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if( soundOnly) return false;
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int data = level->getData(x, y, z);
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int delay = (data & DELAY_MASK) >> DELAY_SHIFT;
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delay = ((delay + 1) << DELAY_SHIFT) & DELAY_MASK;
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level->setData(x, y, z, delay | (data & DIRECTION_MASK));
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return true;
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}
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bool DiodeTile::isSignalSource()
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{
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return true;
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}
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void DiodeTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by)
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{
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int dir = (((Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3) + 2) % 4;
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level->setData(x, y, z, dir);
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bool sourceOn = getSourceSignal(level, x, y, z, dir);
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if (sourceOn)
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{
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level->addToTickNextTick(x, y, z, id, 1);
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}
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}
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void DiodeTile::onPlace(Level *level, int x, int y, int z)
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{
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level->updateNeighborsAt(x + 1, y, z, id);
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level->updateNeighborsAt(x - 1, y, z, id);
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level->updateNeighborsAt(x, y, z + 1, id);
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level->updateNeighborsAt(x, y, z - 1, id);
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level->updateNeighborsAt(x, y - 1, z, id);
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level->updateNeighborsAt(x, y + 1, z, id);
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}
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void DiodeTile::destroy(Level *level, int x, int y, int z, int data)
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{
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if (on)
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{
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level->updateNeighborsAt(x + 1, y, z, id);
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level->updateNeighborsAt(x - 1, y, z, id);
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level->updateNeighborsAt(x, y, z + 1, id);
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level->updateNeighborsAt(x, y, z - 1, id);
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level->updateNeighborsAt(x, y - 1, z, id);
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level->updateNeighborsAt(x, y + 1, z, id);
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}
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Tile::destroy(level, x, y, z, data);
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}
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bool DiodeTile::isSolidRender(bool isServerLevel)
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{
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return false;
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}
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int DiodeTile::getResource(int data, Random *random, int playerBonusLevel)
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{
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return Item::diode->id;
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}
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void DiodeTile::animateTick(Level *level, int xt, int yt, int zt, Random *random)
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{
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if (!on) return;
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int data = level->getData(xt, yt, zt);
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int dir = getDirection(data);
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double x = xt + 0.5f + (random->nextFloat() - 0.5f) * 0.2;
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double y = yt + 0.4f + (random->nextFloat() - 0.5f) * 0.2;
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double z = zt + 0.5f + (random->nextFloat() - 0.5f) * 0.2;
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double xo = 0;
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double zo = 0;
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if (random->nextInt(2) == 0)
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{
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// spawn on receiver
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switch (dir)
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{
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case Direction::SOUTH:
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zo = -5.0f / 16.0f;
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break;
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case Direction::NORTH:
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zo = 5.0f / 16.0f;
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break;
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case Direction::EAST:
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xo = -5.0f / 16.0f;
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break;
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case Direction::WEST:
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xo = 5.0f / 16.0f;
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break;
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}
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}
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else
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{
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// spawn on transmitter
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int delay = (data & DELAY_MASK) >> DELAY_SHIFT;
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switch (dir)
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{
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case Direction::SOUTH:
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zo = DiodeTile::DELAY_RENDER_OFFSETS[delay];
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break;
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case Direction::NORTH:
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zo = -DiodeTile::DELAY_RENDER_OFFSETS[delay];
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break;
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case Direction::EAST:
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xo = DiodeTile::DELAY_RENDER_OFFSETS[delay];
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break;
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case Direction::WEST:
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xo = -DiodeTile::DELAY_RENDER_OFFSETS[delay];
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break;
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}
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}
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level->addParticle(eParticleType_reddust, x + xo, y, z + zo, 0, 0, 0);
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}
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int DiodeTile::cloneTileId(Level *level, int x, int y, int z)
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{
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return Item::diode_Id;
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}
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