Files
MinecraftConsoles/Minecraft.Client/TexturePack.cpp
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

88 lines
1.7 KiB
C++

#include "stdafx.h"
#include "TexturePack.h"
wstring TexturePack::getPath(bool bTitleUpdateTexture /*= false*/,const char *pchBDPatchFileName /*= NULL*/)
{
wstring wDrive;
#ifdef _XBOX
if(bTitleUpdateTexture)
{
// Make the content package point to to the UPDATE: drive is needed
#ifdef _TU_BUILD
wDrive=L"UPDATE:\\";
#else
wDrive=L"GAME:\\res\\TitleUpdate\\";
#endif
}
else
{
wDrive=L"GAME:\\";
}
#else
#ifdef __PS3__
// 4J-PB - we need to check for a BD patch - this is going to be an issue for full DLC texture packs (Halloween)
char *pchUsrDir=NULL;
if(app.GetBootedFromDiscPatch() && pchBDPatchFileName!=NULL)
{
pchUsrDir = app.GetBDUsrDirPath(pchBDPatchFileName);
wstring wstr (pchUsrDir, pchUsrDir+strlen(pchUsrDir));
if(bTitleUpdateTexture)
{
wDrive= wstr + L"\\Common\\res\\TitleUpdate\\";
}
else
{
wDrive= wstr + L"/Common/";
}
}
else
{
pchUsrDir=getUsrDirPath();
wstring wstr (pchUsrDir, pchUsrDir+strlen(pchUsrDir));
if(bTitleUpdateTexture)
{
// Make the content package point to to the UPDATE: drive is needed
wDrive= wstr + L"\\Common\\res\\TitleUpdate\\";
}
else
{
wDrive= wstr + L"/Common/";
}
}
#elif __PSVITA__
char *pchUsrDir="";//getUsrDirPath();
wstring wstr (pchUsrDir, pchUsrDir+strlen(pchUsrDir));
if(bTitleUpdateTexture)
{
// Make the content package point to to the UPDATE: drive is needed
wDrive= wstr + L"Common\\res\\TitleUpdate\\";
}
else
{
wDrive= wstr + L"Common\\";
}
#else
if(bTitleUpdateTexture)
{
// Make the content package point to to the UPDATE: drive is needed
wDrive=L"Common\\res\\TitleUpdate\\";
}
else
{
wDrive=L"Common/";
}
#endif
#endif
return wDrive;
}