Files
MinecraftConsoles/Minecraft.Client/Common/UI/UIScene_MessageBox.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

60 lines
1.7 KiB
C++

#pragma once
#include "UIScene.h"
class UIScene_MessageBox : public UIScene
{
private:
enum EControls
{
eControl_Button0,
eControl_Button1,
eControl_Button2,
eControl_Button3,
eControl_COUNT
};
int( *m_Func)(LPVOID,int,const C4JStorage::EMessageResult);
LPVOID m_lpParam;
int m_buttonCount;
UIControl_Button m_buttonButtons[eControl_COUNT];
UIControl_Label m_labelTitle, m_labelContent;
IggyName m_funcInit, m_funcAutoResize;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT( m_buttonButtons[eControl_Button0], "Button0")
UI_MAP_ELEMENT( m_buttonButtons[eControl_Button1], "Button1")
UI_MAP_ELEMENT( m_buttonButtons[eControl_Button2], "Button2")
UI_MAP_ELEMENT( m_buttonButtons[eControl_Button3], "Button3")
UI_MAP_ELEMENT( m_labelTitle, "Title")
UI_MAP_ELEMENT( m_labelContent, "Content")
UI_MAP_NAME( m_funcInit, L"Init")
UI_MAP_NAME( m_funcAutoResize, L"AutoResize")
UI_END_MAP_ELEMENTS_AND_NAMES()
public:
UIScene_MessageBox(int iPad, void *initData, UILayer *parentLayer);
~UIScene_MessageBox();
virtual EUIScene getSceneType() { return eUIScene_MessageBox;}
// Returns true if lower scenes in this scenes layer, or in any layer below this scenes layers should be hidden
virtual bool hidesLowerScenes() { return false; }
virtual bool blocksInput() { return true; }
protected:
// TODO: This should be pure virtual in this class
virtual wstring getMoviePath();
virtual void updateTooltips();
public:
virtual void handleReload();
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
virtual bool hasFocus(int iPad);
protected:
void handlePress(F64 controlId, F64 childId);
};