72 lines
2.3 KiB
C++
72 lines
2.3 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.entity.animal.h"
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#include "net.minecraft.world.entity.monster.h"
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#include "Creature.h"
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#include "Material.h"
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#include "MobCategory.h"
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MobCategory *MobCategory::monster = NULL;
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MobCategory *MobCategory::creature = NULL;
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MobCategory *MobCategory::waterCreature = NULL;
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// 4J - added these extra categories
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MobCategory *MobCategory::creature_wolf = NULL;
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MobCategory *MobCategory::creature_chicken = NULL;
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MobCategory *MobCategory::creature_mushroomcow = NULL;
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MobCategoryArray MobCategory::values = MobCategoryArray(6);
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void MobCategory::staticCtor()
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{
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// 4J - adjusted the max levels here for the xbox version, which now represent the max levels in the whole world
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monster = new MobCategory(70, Material::air, false, eTYPE_MONSTER, false, CONSOLE_MONSTERS_HARD_LIMIT);
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creature = new MobCategory(10, Material::air, true, eTYPE_ANIMALS_SPAWN_LIMIT_CHECK, false, CONSOLE_ANIMALS_HARD_LIMIT);
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waterCreature = new MobCategory(5, Material::water, true, eTYPE_WATERANIMAL, false, CONSOLE_SQUID_HARD_LIMIT);
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values[0] = monster;
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values[1] = creature;
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values[2] = waterCreature;
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// 4J - added 2 new categories to give us better control over spawning wolves & chickens
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creature_wolf = new MobCategory(3, Material::air, true, eTYPE_WOLF, true, MAX_XBOX_WOLVES);
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creature_chicken = new MobCategory( 2, Material::air, true, eTYPE_CHICKEN, true, MAX_XBOX_CHICKENS);
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creature_mushroomcow = new MobCategory(2, Material::air, true, eTYPE_MUSHROOMCOW, true, MAX_XBOX_MUSHROOMCOWS);
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values[3] = creature_wolf;
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values[4] = creature_chicken;
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values[5] = creature_mushroomcow;
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}
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MobCategory::MobCategory(int maxVar, Material *spawnPositionMaterial, bool isFriendly, eINSTANCEOF eBase, bool isSingleType, int maxPerLevel)
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: m_max(maxVar), spawnPositionMaterial(spawnPositionMaterial), m_isFriendly(isFriendly), m_eBase(eBase), m_isSingleType(isSingleType), m_maxPerLevel(maxPerLevel)
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{
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}
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// 4J - added
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const eINSTANCEOF MobCategory::getEnumBaseClass()
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{
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return m_eBase;
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}
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int MobCategory::getMaxInstancesPerChunk()
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{
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return m_max;
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}
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int MobCategory::getMaxInstancesPerLevel() // 4J added
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{
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return m_maxPerLevel;
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}
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Material *MobCategory::getSpawnPositionMaterial()
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{
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return (Material *) spawnPositionMaterial;
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}
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bool MobCategory::isFriendly()
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{
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return m_isFriendly;
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}
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bool MobCategory::isSingleType()
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{
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return m_isSingleType;
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}
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