Files
MinecraftConsoles/Minecraft.Client/Common/XUI/XUI_Scene_AbstractContainer.h
2026-03-01 12:16:08 +08:00

83 lines
2.7 KiB
C++

#pragma once
#include "..\UI\IUIScene_AbstractContainerMenu.h"
#include "XUI_CustomMessages.h"
#include "..\..\Common\Tutorial\TutorialEnum.h"
class CXuiCtrlSlotList;
class CXuiCtrlSlotItem;
class AbstractContainerMenu;
class Slot;
class CXuiSceneAbstractContainer : public CXuiSceneImpl, public virtual IUIScene_AbstractContainerMenu
{
public:
BOOL isPauseScreen() {
return FALSE;
};
D3DXVECTOR3 GetCursorScreenPosition();
protected:
virtual void PlatformInitialize(int iPad, int startIndex);
virtual void InitDataAssociations(int iPad, AbstractContainerMenu *menu, int startIndex = 0);
CXuiCtrlSlotList* m_inventoryControl;
CXuiCtrlSlotList* m_useRowControl;
CXuiCtrlSlotItem* m_pointerControl;
CXuiControl m_InventoryText;
HRESULT OnKeyDown(XUIMessageInput *pInputData, BOOL& bHandled);
// Timer function to poll stick input and update pointer position.
HRESULT OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled );
HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled);
HRESULT OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled );
protected:
// 4J JEV - Wanted to override onClick method in XUI_Scene_Inventory_Creative,
// so am making this protected.
protected:
int m_iPad;
D3DXVECTOR3 m_OriginalPosition;
bool m_bIgnoreKeyPresses;
private:
int mapVKToAction(int vk);
protected:
virtual HRESULT handleCustomTimer( XUIMessageTimer *pTimer, BOOL& bHandled );
public:
int getPad() { return m_iPad; }
#ifdef USE_POINTER_ACCEL
float m_fPointerVelX;
float m_fPointerVelY;
float m_fPointerAccelX;
float m_fPointerAccelY;
#endif
HXUIOBJ m_hPointerTextMeasurer;
HXUIOBJ m_hPointerText;
HXUIOBJ m_hPointerTextBkg;
HXUIOBJ m_hPointerImg;
virtual int getSectionColumns(ESceneSection eSection);
virtual int getSectionRows(ESceneSection eSection);
virtual CXuiControl* GetSectionControl( ESceneSection eSection ) = 0;
virtual CXuiCtrlSlotList* GetSectionSlotList( ESceneSection eSection ) = 0;
virtual void GetPositionOfSection( ESceneSection eSection, UIVec2D* pPosition );
virtual void GetItemScreenData( ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize );
void handleSectionClick(ESceneSection eSection);
virtual bool doesSectionTreeHaveFocus(ESceneSection eSection);
virtual void setSectionFocus(ESceneSection eSection, int iPad);
void setSectionSelectedSlot(ESceneSection eSection, int x, int y);
void setFocusToPointer(int iPad);
void SetPointerText(const wstring &description, vector<wstring> &unformattedStrings, bool newSlot);
virtual shared_ptr<ItemInstance> getSlotItem(ESceneSection eSection, int iSlot);
virtual bool isSlotEmpty(ESceneSection eSection, int iSlot);
virtual void adjustPointerForSafeZone();
};