Files
MinecraftConsoles/Minecraft.Client/Common/UI/UIScene_TradingMenu.cpp
2026-03-02 17:37:16 +07:00

269 lines
8.0 KiB
C++

#include "stdafx.h"
#include "UI.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.item.trading.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
#include "MultiPlayerLocalPlayer.h"
#include "..\..\Minecraft.h"
#include "UIScene_TradingMenu.h"
UIScene_TradingMenu::UIScene_TradingMenu(int iPad, void *_initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
// Setup all the Iggy references we need for this scene
initialiseMovie();
m_showingLeftArrow = true;
m_showingRightArrow = true;
// 4J-PB - "Villager" appears for a short time on opening the trading menu
//m_labelTrading.init( app.GetString(IDS_VILLAGER) );
m_labelTrading.init( L"" );
m_labelInventory.init( app.GetString(IDS_INVENTORY) );
m_labelRequired.init( app.GetString(IDS_REQUIRED_ITEMS_FOR_TRADE) );
m_labelRequest1.init(L"");
m_labelRequest2.init(L"");
TradingScreenInput *initData = (TradingScreenInput *)_initData;
m_merchant = initData->trader;
Minecraft *pMinecraft = Minecraft::GetInstance();
if( pMinecraft->localgameModes[iPad] != NULL )
{
TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[iPad];
m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Trading_Menu, this);
}
m_menu = new MerchantMenu( initData->inventory, initData->trader, initData->level );
Minecraft::GetInstance()->localplayers[iPad]->containerMenu = m_menu;
m_slotListRequest1.addSlots(BUY_A,1);
m_slotListRequest2.addSlots(BUY_B,1);
m_slotListTrades.addSlots(TRADES_START,DISPLAY_TRADES_COUNT);
m_slotListInventory.addSlots(MerchantMenu::INV_SLOT_START, 27);
m_slotListHotbar.addSlots(MerchantMenu::USE_ROW_SLOT_START, 9);
if(initData) delete initData;
// in this scene, we override the press sound with our own for crafting success or fail
ui.OverrideSFX(m_iPad,ACTION_MENU_A,true);
ui.OverrideSFX(m_iPad,ACTION_MENU_OK,true);
#ifdef __ORBIS__
ui.OverrideSFX(m_iPad,ACTION_MENU_TOUCHPAD_PRESS,true);
#endif
ui.OverrideSFX(m_iPad,ACTION_MENU_LEFT_SCROLL,true);
ui.OverrideSFX(m_iPad,ACTION_MENU_RIGHT_SCROLL,true);
ui.OverrideSFX(m_iPad,ACTION_MENU_LEFT,true);
ui.OverrideSFX(m_iPad,ACTION_MENU_RIGHT,true);
ui.OverrideSFX(m_iPad,ACTION_MENU_UP,true);
ui.OverrideSFX(m_iPad,ACTION_MENU_DOWN,true);
app.SetRichPresenceContext(iPad, CONTEXT_GAME_STATE_TRADING);
}
wstring UIScene_TradingMenu::getMoviePath()
{
if(app.GetLocalPlayerCount() > 1)
{
return L"TradingMenuSplit";
}
else
{
return L"TradingMenu";
}
}
void UIScene_TradingMenu::updateTooltips()
{
ui.SetTooltips(m_iPad, IDS_TOOLTIPS_TRADE, IDS_TOOLTIPS_BACK);
}
void UIScene_TradingMenu::handleDestroy()
{
app.DebugPrintf("UIScene_TradingMenu::handleDestroy\n");
Minecraft *pMinecraft = Minecraft::GetInstance();
if( pMinecraft->localgameModes[m_iPad] != NULL )
{
TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
if(gameMode != NULL) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState);
}
// 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss.
// We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying)
if(pMinecraft->localplayers[m_iPad] != NULL) pMinecraft->localplayers[m_iPad]->closeContainer();
ui.OverrideSFX(m_iPad,ACTION_MENU_A,false);
ui.OverrideSFX(m_iPad,ACTION_MENU_OK,false);
#ifdef __ORBIS__
ui.OverrideSFX(m_iPad,ACTION_MENU_TOUCHPAD_PRESS,false);
#endif
ui.OverrideSFX(m_iPad,ACTION_MENU_LEFT_SCROLL,false);
ui.OverrideSFX(m_iPad,ACTION_MENU_RIGHT_SCROLL,false);
ui.OverrideSFX(m_iPad,ACTION_MENU_LEFT,false);
ui.OverrideSFX(m_iPad,ACTION_MENU_RIGHT,false);
ui.OverrideSFX(m_iPad,ACTION_MENU_UP,false);
ui.OverrideSFX(m_iPad,ACTION_MENU_DOWN,false);
}
void UIScene_TradingMenu::handleReload()
{
m_slotListRequest1.addSlots(BUY_A,1);
m_slotListRequest2.addSlots(BUY_B,1);
m_slotListTrades.addSlots(TRADES_START,DISPLAY_TRADES_COUNT);
m_slotListInventory.addSlots(MerchantMenu::INV_SLOT_START, 27);
m_slotListHotbar.addSlots(MerchantMenu::USE_ROW_SLOT_START, 9);
}
void UIScene_TradingMenu::tick()
{
UIScene::tick();
handleTick();
}
void UIScene_TradingMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
{
//app.DebugPrintf("UIScene_InventoryMenu handling input for pad %d, key %d, down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE");
ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
switch(key)
{
default:
if(pressed)
{
handled = handleKeyDown(m_iPad, key, repeat);
}
break;
};
}
void UIScene_TradingMenu::customDraw(IggyCustomDrawCallbackRegion *region)
{
Minecraft *pMinecraft = Minecraft::GetInstance();
if(pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localgameModes[m_iPad] == NULL) return;
shared_ptr<ItemInstance> item = nullptr;
int slotId = -1;
swscanf((wchar_t*)region->name,L"slot_%d",&slotId);
if(slotId < MerchantMenu::USE_ROW_SLOT_END)
{
Slot *slot = m_menu->getSlot(slotId);
item = slot->getItem();
}
else if(slotId >= TRADES_START)
{
int tradeId = (slotId - TRADES_START) + m_offersStartIndex;
if(tradeId < m_activeOffers.size())
{
item = m_activeOffers.at(tradeId).first->getSellItem();
}
}
else
{
int tradeId = m_selectedSlot + m_offersStartIndex;
if( tradeId < m_activeOffers.size() )
{
switch(slotId)
{
case BUY_A:
item = m_activeOffers.at(tradeId).first->getBuyAItem();
break;
case BUY_B:
item = m_activeOffers.at(tradeId).first->getBuyBItem();
break;
};
}
}
if(item != NULL) customDrawSlotControl(region,m_iPad,item,1.0f,item->isFoil(),true);
}
void UIScene_TradingMenu::showScrollRightArrow(bool show)
{
if(m_showingRightArrow != show)
{
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_boolean;
value[0].boolval = show;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcShowScrollRightArrow , 1 , value );
m_showingRightArrow = show;
}
}
void UIScene_TradingMenu::showScrollLeftArrow(bool show)
{
if(m_showingLeftArrow != show)
{
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_boolean;
value[0].boolval = show;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcShowScrollLeftArrow , 1 , value );
m_showingLeftArrow = show;
}
}
void UIScene_TradingMenu::moveSelector(bool right)
{
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_boolean;
value[0].boolval = right;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcMoveSelector , 1 , value );
}
void UIScene_TradingMenu::setTitle(const wstring &name)
{
m_labelTrading.setLabel(name);
}
void UIScene_TradingMenu::setRequest1Name(const wstring &name)
{
m_labelRequest1.setLabel(name);
}
void UIScene_TradingMenu::setRequest2Name(const wstring &name)
{
m_labelRequest2.setLabel(name);
}
void UIScene_TradingMenu::setRequest1RedBox(bool show)
{
m_slotListRequest1.showSlotRedBox(0,show);
}
void UIScene_TradingMenu::setRequest2RedBox(bool show)
{
m_slotListRequest2.showSlotRedBox(0,show);
}
void UIScene_TradingMenu::setTradeRedBox(int index, bool show)
{
m_slotListTrades.showSlotRedBox(index,show);
}
void UIScene_TradingMenu::setOfferDescription(const wstring &name, vector<wstring> &unformattedStrings)
{
IggyDataValue result;
IggyDataValue value[1];
IggyStringUTF16 stringVal;
stringVal.string = (IggyUTF16*)name.c_str();
stringVal.length = name.length();
value[0].type = IGGY_DATATYPE_string_UTF16;
value[0].string16 = stringVal;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetOfferDescription , 1 , value );
}