Files
MinecraftConsoles/Minecraft.World/MineShaftFeature.cpp
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

49 lines
1.1 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.level.levelgen.structure.h"
#include "JavaMath.h"
#include "Mth.h"
const wstring MineShaftFeature::OPTION_CHANCE = L"chance";
MineShaftFeature::MineShaftFeature()
{
chance = 0.01;
}
wstring MineShaftFeature::getFeatureName()
{
return L"Mineshaft";
}
MineShaftFeature::MineShaftFeature(unordered_map<wstring, wstring> options)
{
chance = 0.01;
for(AUTO_VAR(it,options.begin()); it != options.end(); ++it)
{
if (it->first.compare(OPTION_CHANCE) == 0)
{
chance = Mth::getDouble(it->second, chance);
}
}
}
bool MineShaftFeature::isFeatureChunk(int x, int z, bool bIsSuperflat)
{
bool forcePlacement = false;
LevelGenerationOptions *levelGenOptions = app.getLevelGenerationOptions();
if( levelGenOptions != NULL )
{
forcePlacement = levelGenOptions->isFeatureChunk(x,z,eFeature_Mineshaft);
}
return forcePlacement || (random->nextDouble() < chance && random->nextInt(80) < max(abs(x), abs(z)));
}
StructureStart *MineShaftFeature::createStructureStart(int x, int z)
{
// 4J added
app.AddTerrainFeaturePosition(eTerrainFeature_Mineshaft,x,z);
return new MineShaftStart(level, random, x, z);
}