Files
MinecraftConsoles/Minecraft.Client/Common/UI/UIScene_BeaconMenu.cpp
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

519 lines
14 KiB
C++

#include "stdafx.h"
#include "UI.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
#include "..\..\Minecraft.h"
#include "UIScene_BeaconMenu.h"
UIScene_BeaconMenu::UIScene_BeaconMenu(int iPad, void *_initData, UILayer *parentLayer) : UIScene_AbstractContainerMenu(iPad, parentLayer)
{
// Setup all the Iggy references we need for this scene
initialiseMovie();
m_labelPrimary.init(IDS_CONTAINER_BEACON_PRIMARY_POWER);
m_labelSecondary.init(IDS_CONTAINER_BEACON_SECONDARY_POWER);
m_buttonsPowers[eControl_Primary1].setVisible(false);
m_buttonsPowers[eControl_Primary2].setVisible(false);
m_buttonsPowers[eControl_Primary3].setVisible(false);
m_buttonsPowers[eControl_Primary4].setVisible(false);
m_buttonsPowers[eControl_Primary5].setVisible(false);
m_buttonsPowers[eControl_Secondary1].setVisible(false);
m_buttonsPowers[eControl_Secondary2].setVisible(false);
BeaconScreenInput *initData = (BeaconScreenInput *)_initData;
Minecraft *pMinecraft = Minecraft::GetInstance();
if( pMinecraft->localgameModes[initData->iPad] != NULL )
{
TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[initData->iPad];
m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Beacon_Menu, this);
}
m_beacon = initData->beacon;
BeaconMenu *menu = new BeaconMenu(initData->inventory, initData->beacon);
Initialize( initData->iPad, menu, true, BeaconMenu::INV_SLOT_START, eSectionBeaconUsing, eSectionBeaconMax );
m_slotListActivator.addSlots(BeaconMenu::PAYMENT_SLOT, 1);
m_slotListActivatorIcons.addSlots(m_menu->getSize(),4);
//app.SetRichPresenceContext(m_iPad,CONTEXT_GAME_STATE_BEACON);
delete initData;
}
wstring UIScene_BeaconMenu::getMoviePath()
{
if(app.GetLocalPlayerCount() > 1)
{
return L"BeaconMenuSplit";
}
else
{
return L"BeaconMenu";
}
}
void UIScene_BeaconMenu::handleReload()
{
Initialize( m_iPad, m_menu, true, BeaconMenu::INV_SLOT_START, eSectionBeaconUsing, eSectionBeaconMax );
m_slotListActivator.addSlots(BeaconMenu::PAYMENT_SLOT, 1);
m_slotListActivatorIcons.addSlots(m_menu->getSize(),4);
}
void UIScene_BeaconMenu::tick()
{
UIScene_AbstractContainerMenu::tick();
handleTick();
}
int UIScene_BeaconMenu::getSectionColumns(ESceneSection eSection)
{
int cols = 0;
switch( eSection )
{
case eSectionBeaconItem:
cols = 1;
break;
case eSectionBeaconInventory:
cols = 9;
break;
case eSectionBeaconUsing:
cols = 9;
break;
default:
assert( false );
break;
};
return cols;
}
int UIScene_BeaconMenu::getSectionRows(ESceneSection eSection)
{
int rows = 0;
switch( eSection )
{
case eSectionBeaconItem:
rows = 1;
break;
case eSectionBeaconInventory:
rows = 3;
break;
case eSectionBeaconUsing:
rows = 1;
break;
default:
assert( false );
break;
};
return rows;
}
void UIScene_BeaconMenu::GetPositionOfSection( ESceneSection eSection, UIVec2D* pPosition )
{
switch( eSection )
{
case eSectionBeaconItem:
pPosition->x = m_slotListActivator.getXPos();
pPosition->y = m_slotListActivator.getYPos();
break;
case eSectionBeaconInventory:
pPosition->x = m_slotListInventory.getXPos();
pPosition->y = m_slotListInventory.getYPos();
break;
case eSectionBeaconUsing:
pPosition->x = m_slotListHotbar.getXPos();
pPosition->y = m_slotListHotbar.getYPos();
break;
case eSectionBeaconPrimaryTierOneOne:
pPosition->x = m_buttonsPowers[eControl_Primary1].getXPos();
pPosition->y = m_buttonsPowers[eControl_Primary1].getYPos();
break;
case eSectionBeaconPrimaryTierOneTwo:
pPosition->x = m_buttonsPowers[eControl_Primary2].getXPos();
pPosition->y = m_buttonsPowers[eControl_Primary2].getYPos();
break;
case eSectionBeaconPrimaryTierTwoOne:
pPosition->x = m_buttonsPowers[eControl_Primary3].getXPos();
pPosition->y = m_buttonsPowers[eControl_Primary3].getYPos();
break;
case eSectionBeaconPrimaryTierTwoTwo:
pPosition->x = m_buttonsPowers[eControl_Primary4].getXPos();
pPosition->y = m_buttonsPowers[eControl_Primary4].getYPos();
break;
case eSectionBeaconPrimaryTierThree:
pPosition->x = m_buttonsPowers[eControl_Primary5].getXPos();
pPosition->y = m_buttonsPowers[eControl_Primary5].getYPos();
break;
case eSectionBeaconSecondaryOne:
pPosition->x = m_buttonsPowers[eControl_Secondary1].getXPos();
pPosition->y = m_buttonsPowers[eControl_Secondary1].getYPos();
break;
case eSectionBeaconSecondaryTwo:
pPosition->x = m_buttonsPowers[eControl_Secondary2].getXPos();
pPosition->y = m_buttonsPowers[eControl_Secondary2].getYPos();
break;
case eSectionBeaconConfirm:
pPosition->x = m_buttonConfirm.getXPos();
pPosition->y = m_buttonConfirm.getYPos();
break;
default:
assert( false );
break;
};
}
void UIScene_BeaconMenu::GetItemScreenData( ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize )
{
UIVec2D sectionSize;
switch( eSection )
{
case eSectionBeaconItem:
sectionSize.x = m_slotListActivator.getWidth();
sectionSize.y = m_slotListActivator.getHeight();
break;
case eSectionBeaconInventory:
sectionSize.x = m_slotListInventory.getWidth();
sectionSize.y = m_slotListInventory.getHeight();
break;
case eSectionBeaconUsing:
sectionSize.x = m_slotListHotbar.getWidth();
sectionSize.y = m_slotListHotbar.getHeight();
break;
case eSectionBeaconPrimaryTierOneOne:
sectionSize.x = m_buttonsPowers[eControl_Primary1].getWidth();
sectionSize.y = m_buttonsPowers[eControl_Primary1].getHeight();
break;
case eSectionBeaconPrimaryTierOneTwo:
sectionSize.x = m_buttonsPowers[eControl_Primary2].getWidth();
sectionSize.y = m_buttonsPowers[eControl_Primary2].getHeight();
break;
case eSectionBeaconPrimaryTierTwoOne:
sectionSize.x = m_buttonsPowers[eControl_Primary3].getWidth();
sectionSize.y = m_buttonsPowers[eControl_Primary3].getHeight();
break;
case eSectionBeaconPrimaryTierTwoTwo:
sectionSize.x = m_buttonsPowers[eControl_Primary4].getWidth();
sectionSize.y = m_buttonsPowers[eControl_Primary4].getHeight();
break;
case eSectionBeaconPrimaryTierThree:
sectionSize.x = m_buttonsPowers[eControl_Primary5].getWidth();
sectionSize.y = m_buttonsPowers[eControl_Primary5].getHeight();
break;
case eSectionBeaconSecondaryOne:
sectionSize.x = m_buttonsPowers[eControl_Secondary1].getWidth();
sectionSize.y = m_buttonsPowers[eControl_Secondary1].getHeight();
break;
case eSectionBeaconSecondaryTwo:
sectionSize.x = m_buttonsPowers[eControl_Secondary2].getWidth();
sectionSize.y = m_buttonsPowers[eControl_Secondary2].getHeight();
break;
case eSectionBeaconConfirm:
sectionSize.x = m_buttonConfirm.getWidth();
sectionSize.y = m_buttonConfirm.getHeight();
break;
default:
assert( false );
break;
};
if(IsSectionSlotList(eSection))
{
int rows = getSectionRows(eSection);
int cols = getSectionColumns(eSection);
pSize->x = sectionSize.x/cols;
pSize->y = sectionSize.y/rows;
int itemCol = iItemIndex % cols;
int itemRow = iItemIndex/cols;
pPosition->x = itemCol * pSize->x;
pPosition->y = itemRow * pSize->y;
}
else
{
GetPositionOfSection(eSection, pPosition);
pSize->x = sectionSize.x;
pSize->y = sectionSize.y;
}
}
void UIScene_BeaconMenu::setSectionSelectedSlot(ESceneSection eSection, int x, int y)
{
int cols = getSectionColumns(eSection);
int index = (y * cols) + x;
UIControl_SlotList *slotList = NULL;
switch( eSection )
{
case eSectionBeaconItem:
slotList = &m_slotListActivator;
break;
case eSectionBeaconInventory:
slotList = &m_slotListInventory;
break;
case eSectionBeaconUsing:
slotList = &m_slotListHotbar;
break;
default:
assert( false );
break;
};
slotList->setHighlightSlot(index);
}
UIControl *UIScene_BeaconMenu::getSection(ESceneSection eSection)
{
UIControl *control = NULL;
switch( eSection )
{
case eSectionBeaconItem:
control = &m_slotListActivator;
break;
case eSectionBeaconInventory:
control = &m_slotListInventory;
break;
case eSectionBeaconUsing:
control = &m_slotListHotbar;
break;
case eSectionBeaconPrimaryTierOneOne:
control = &m_buttonsPowers[eControl_Primary1];
break;
case eSectionBeaconPrimaryTierOneTwo:
control = &m_buttonsPowers[eControl_Primary2];
break;
case eSectionBeaconPrimaryTierTwoOne:
control = &m_buttonsPowers[eControl_Primary3];
break;
case eSectionBeaconPrimaryTierTwoTwo:
control = &m_buttonsPowers[eControl_Primary4];
break;
case eSectionBeaconPrimaryTierThree:
control = &m_buttonsPowers[eControl_Primary5];
break;
case eSectionBeaconSecondaryOne:
control = &m_buttonsPowers[eControl_Secondary1];
break;
case eSectionBeaconSecondaryTwo:
control = &m_buttonsPowers[eControl_Secondary2];
break;
case eSectionBeaconConfirm:
control = &m_buttonConfirm;
break;
default:
assert( false );
break;
};
return control;
}
void UIScene_BeaconMenu::customDraw(IggyCustomDrawCallbackRegion *region)
{
Minecraft *pMinecraft = Minecraft::GetInstance();
if(pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localgameModes[m_iPad] == NULL) return;
shared_ptr<ItemInstance> item = nullptr;
int slotId = -1;
swscanf((wchar_t*)region->name,L"slot_%d",&slotId);
if(slotId >= 0 && slotId >= m_menu->getSize() )
{
int icon = slotId - m_menu->getSize();
switch(icon)
{
case 0:
item = shared_ptr<ItemInstance>(new ItemInstance(Item::emerald) );
break;
case 1:
item = shared_ptr<ItemInstance>(new ItemInstance(Item::diamond) );
break;
case 2:
item = shared_ptr<ItemInstance>(new ItemInstance(Item::goldIngot) );
break;
case 3:
item = shared_ptr<ItemInstance>(new ItemInstance(Item::ironIngot) );
break;
default:
assert(false);
break;
};
if(item != NULL) customDrawSlotControl(region,m_iPad,item,1.0f,item->isFoil(),true);
}
else
{
UIScene_AbstractContainerMenu::customDraw(region);
}
}
void UIScene_BeaconMenu::SetConfirmButtonEnabled(bool enabled)
{
m_buttonConfirm.SetButtonActive(enabled);
}
void UIScene_BeaconMenu::AddPowerButton(int id, int icon, int tier, int count, bool active, bool selected)
{
switch(tier)
{
case 0:
if(count == 0)
{
m_buttonsPowers[eControl_Primary1].SetData(id, icon,active,selected);
m_buttonsPowers[eControl_Primary1].setVisible(true);
}
else
{
m_buttonsPowers[eControl_Primary2].SetData(id, icon,active,selected);
m_buttonsPowers[eControl_Primary2].setVisible(true);
}
break;
case 1:
if(count == 0)
{
m_buttonsPowers[eControl_Primary3].SetData(id, icon,active,selected);
m_buttonsPowers[eControl_Primary3].setVisible(true);
}
else
{
m_buttonsPowers[eControl_Primary4].SetData(id, icon,active,selected);
m_buttonsPowers[eControl_Primary4].setVisible(true);
}
break;
case 2:
m_buttonsPowers[eControl_Primary5].SetData(id, icon,active,selected);
m_buttonsPowers[eControl_Primary5].setVisible(true);
break;
case 3:
if(count == 0)
{
m_buttonsPowers[eControl_Secondary1].SetData(id, icon,active,selected);
m_buttonsPowers[eControl_Secondary1].setVisible(true);
}
else
{
m_buttonsPowers[eControl_Secondary2].SetData(id, icon,active,selected);
m_buttonsPowers[eControl_Secondary2].setVisible(true);
}
break;
};
}
int UIScene_BeaconMenu::GetPowerButtonId(ESceneSection eSection)
{
switch(eSection)
{
case eSectionBeaconPrimaryTierOneOne:
return m_buttonsPowers[eControl_Primary1].GetData();
break;
case eSectionBeaconPrimaryTierOneTwo:
return m_buttonsPowers[eControl_Primary2].GetData();
break;
case eSectionBeaconPrimaryTierTwoOne:
return m_buttonsPowers[eControl_Primary3].GetData();
break;
case eSectionBeaconPrimaryTierTwoTwo:
return m_buttonsPowers[eControl_Primary4].GetData();
break;
case eSectionBeaconPrimaryTierThree:
return m_buttonsPowers[eControl_Primary5].GetData();
break;
case eSectionBeaconSecondaryOne:
return m_buttonsPowers[eControl_Secondary1].GetData();
break;
case eSectionBeaconSecondaryTwo:
return m_buttonsPowers[eControl_Secondary2].GetData();
break;
};
return 0;
}
bool UIScene_BeaconMenu::IsPowerButtonSelected(ESceneSection eSection)
{
switch(eSection)
{
case eSectionBeaconPrimaryTierOneOne:
return m_buttonsPowers[eControl_Primary1].IsButtonSelected();
break;
case eSectionBeaconPrimaryTierOneTwo:
return m_buttonsPowers[eControl_Primary2].IsButtonSelected();
break;
case eSectionBeaconPrimaryTierTwoOne:
return m_buttonsPowers[eControl_Primary3].IsButtonSelected();
break;
case eSectionBeaconPrimaryTierTwoTwo:
return m_buttonsPowers[eControl_Primary4].IsButtonSelected();
break;
case eSectionBeaconPrimaryTierThree:
return m_buttonsPowers[eControl_Primary5].IsButtonSelected();
break;
case eSectionBeaconSecondaryOne:
return m_buttonsPowers[eControl_Secondary1].IsButtonSelected();
break;
case eSectionBeaconSecondaryTwo:
return m_buttonsPowers[eControl_Secondary2].IsButtonSelected();
break;
};
return false;
}
void UIScene_BeaconMenu::SetPowerButtonSelected(ESceneSection eSection)
{
switch(eSection)
{
case eSectionBeaconPrimaryTierOneOne:
case eSectionBeaconPrimaryTierOneTwo:
case eSectionBeaconPrimaryTierTwoOne:
case eSectionBeaconPrimaryTierTwoTwo:
case eSectionBeaconPrimaryTierThree:
m_buttonsPowers[eControl_Primary1].SetButtonSelected(false);
m_buttonsPowers[eControl_Primary2].SetButtonSelected(false);
m_buttonsPowers[eControl_Primary3].SetButtonSelected(false);
m_buttonsPowers[eControl_Primary4].SetButtonSelected(false);
m_buttonsPowers[eControl_Primary5].SetButtonSelected(false);
break;
case eSectionBeaconSecondaryOne:
case eSectionBeaconSecondaryTwo:
m_buttonsPowers[eControl_Secondary1].SetButtonSelected(false);
m_buttonsPowers[eControl_Secondary2].SetButtonSelected(false);
break;
};
switch(eSection)
{
case eSectionBeaconPrimaryTierOneOne:
return m_buttonsPowers[eControl_Primary1].SetButtonSelected(true);
break;
case eSectionBeaconPrimaryTierOneTwo:
return m_buttonsPowers[eControl_Primary2].SetButtonSelected(true);
break;
case eSectionBeaconPrimaryTierTwoOne:
return m_buttonsPowers[eControl_Primary3].SetButtonSelected(true);
break;
case eSectionBeaconPrimaryTierTwoTwo:
return m_buttonsPowers[eControl_Primary4].SetButtonSelected(true);
break;
case eSectionBeaconPrimaryTierThree:
return m_buttonsPowers[eControl_Primary5].SetButtonSelected(true);
break;
case eSectionBeaconSecondaryOne:
return m_buttonsPowers[eControl_Secondary1].SetButtonSelected(true);
break;
case eSectionBeaconSecondaryTwo:
return m_buttonsPowers[eControl_Secondary2].SetButtonSelected(true);
break;
};
}