Files
MinecraftConsoles/Minecraft.Client/Common/XUI/XUI_PauseMenu.h
2026-03-01 12:16:08 +08:00

90 lines
3.6 KiB
C++

#pragma once
#include "../media/xuiscene_Pause.h"
#include "..\UI\IUIScene_PauseMenu.h"
#include "XUI_CustomMessages.h"
#define BUTTON_PAUSE_RESUMEGAME 0
#define BUTTON_PAUSE_HELPANDOPTIONS 1
#define BUTTON_PAUSE_LEADERBOARDS 2
#define BUTTON_PAUSE_ACHIEVEMENTS 3
#define BUTTON_PAUSE_SAVEGAME 4
#define BUTTON_PAUSE_EXITGAME 5
#define BUTTONS_PAUSE_MAX BUTTON_PAUSE_EXITGAME + 1
class UIScene_PauseMenu : public CXuiSceneImpl, public IUIScene_PauseMenu
{
protected:
// Control and Element wrapper objects.
CXuiScene m_Scene;
CXuiControl m_Buttons[BUTTONS_PAUSE_MAX];
// Message map. Here we tie messages to message handlers.
XUI_BEGIN_MSG_MAP()
XUI_ON_XM_INIT( OnInit )
XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
XUI_ON_XM_KEYDOWN(OnKeyDown)
XUI_ON_XM_NAV_RETURN(OnNavReturn)
XUI_ON_XM_CONTROL_NAVIGATE( OnControlNavigate )
XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer)
XUI_ON_XM_TIMER( OnTimer )
XUI_ON_XM_DESTROY(OnDestroy)
XUI_ON_XM_DLCINSTALLED_MESSAGE(OnCustomMessage_DLCInstalled)
XUI_ON_XM_DLCLOADED_MESSAGE(OnCustomMessage_DLCMountingComplete)
XUI_END_MSG_MAP()
// Control mapping to objects
BEGIN_CONTROL_MAP()
MAP_CONTROL(IDC_XuiButton1, m_Buttons[BUTTON_PAUSE_RESUMEGAME])
MAP_CONTROL(IDC_XuiButton2, m_Buttons[BUTTON_PAUSE_HELPANDOPTIONS ])
MAP_CONTROL(IDC_XuiButton3, m_Buttons[BUTTON_PAUSE_LEADERBOARDS ])
MAP_CONTROL(IDC_XuiButton4, m_Buttons[BUTTON_PAUSE_ACHIEVEMENTS])
MAP_CONTROL(IDC_XuiButton5, m_Buttons[BUTTON_PAUSE_SAVEGAME])
MAP_CONTROL(IDC_XuiButton6, m_Buttons[BUTTON_PAUSE_EXITGAME])
END_CONTROL_MAP()
HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled);
HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
HRESULT OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled);
HRESULT OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled);
HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled);
HRESULT OnTimer(XUIMessageTimer *pData,BOOL& rfHandled);
HRESULT OnDestroy();
HRESULT OnCustomMessage_DLCInstalled();
HRESULT OnCustomMessage_DLCMountingComplete();
public:
// Define the class. The class name must match the ClassOverride property
// set for the scene in the UI Authoring tool.
XUI_IMPLEMENT_CLASS( UIScene_PauseMenu, L"CScene_Pause", XUI_CLASS_SCENE )
static int BanGameDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int DeviceSelectReturned(void *pParam,bool bContinue);
static int DeviceRemovedDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int WarningTrialTexturePackReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int ExitGameSaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int ExitGameDeclineSaveReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int ExitGameAndSaveReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int SaveGameDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int ExitGameDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int SaveWorldThreadProc( void* lpParameter );
static int ExitWorldThreadProc( void* lpParameter );
static void _ExitWorld(LPVOID lpParameter); // Call only from a thread
protected:
virtual void ShowScene(bool show);
virtual void SetIgnoreInput(bool ignoreInput);
private:
int m_iPad;
int m_iLastButtonPressed;
D3DXVECTOR3 m_OriginalPosition;
bool m_bIgnoreInput;
bool m_bSplitscreen;
};