Files
MinecraftConsoles/Minecraft.World/SaddleItem.cpp
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

31 lines
809 B
C++

#include "stdafx.h"
#include "net.minecraft.world.entity.animal.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.entity.h"
#include "SaddleItem.h"
SaddleItem::SaddleItem(int id) : Item(id)
{
maxStackSize = 1;
}
bool SaddleItem::interactEnemy(shared_ptr<ItemInstance> itemInstance, shared_ptr<Player> player, shared_ptr<LivingEntity> mob)
{
if ( (mob != NULL) && mob->instanceof(eTYPE_PIG) )
{
shared_ptr<Pig> pig = dynamic_pointer_cast<Pig>(mob);
if (!pig->hasSaddle() && !pig->isBaby())
{
pig->setSaddle(true);
itemInstance->count--;
}
return true;
}
return false;
}
bool SaddleItem::hurtEnemy(shared_ptr<ItemInstance> itemInstance, shared_ptr<LivingEntity> mob, shared_ptr<LivingEntity> attacker)
{
interactEnemy(itemInstance, nullptr, mob);
return true;
}