Files
MinecraftConsoles/Minecraft.World/LevelSettings.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

73 lines
1.9 KiB
C++

#pragma once
class LevelType;
class Abilities;
class LevelData;
#define _ADVENTURE_MODE_ENABLED
// 4J Stu - Was Java enum class
class GameType
{
public:
static GameType *NOT_SET;
static GameType *SURVIVAL;
static GameType *CREATIVE;
static GameType *ADVENTURE;
static void staticCtor();
private:
int id;
wstring name;
GameType(int id, const wstring &name);
public:
int getId();
wstring getName();
void updatePlayerAbilities(Abilities *abilities);
bool isAdventureRestricted();
bool isCreative();
bool isSurvival();
static GameType *byId(int id);
static GameType *byName(const wstring &name);
};
class LevelSettings
{
private:
__int64 seed;
GameType *gameType;
bool generateMapFeatures;
bool hardcore;
bool newSeaLevel;
LevelType *levelType;
bool allowCommands;
bool startingBonusItems; // 4J - brought forward from 1.3.2
wstring levelTypeOptions;
int m_xzSize; // 4J Added
int m_hellScale;
void _init(__int64 seed, GameType *gameType, bool generateMapFeatures, bool hardcore, bool newSeaLevel, LevelType *levelType, int xzSize, int hellScale); // 4J Added xzSize and hellScale param
public:
LevelSettings(__int64 seed, GameType *gameType, bool generateMapFeatures, bool hardcore, bool newSeaLevel, LevelType *levelType, int xzSize, int hellScale); // 4J Added xzSize and hellScale param
LevelSettings(LevelData *levelData);
LevelSettings *enableStartingBonusItems(); // 4J - brought forward from 1.3.2
LevelSettings *enableSinglePlayerCommands();
LevelSettings *setLevelTypeOptions(const wstring &options);
bool hasStartingBonusItems(); // 4J - brought forward from 1.3.2
__int64 getSeed();
GameType *getGameType();
bool isHardcore();
LevelType *getLevelType();
bool getAllowCommands();
bool isGenerateMapFeatures();
bool useNewSeaLevel();
int getXZSize(); // 4J Added
int getHellScale(); // 4J Added
static GameType *validateGameType(int gameType);
wstring getLevelTypeOptions();
};