Files
MinecraftConsoles/Minecraft.World/Explosion.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

43 lines
863 B
C++

#pragma once
#include "TilePos.h"
#include "Player.h"
class Random;
class Level;
class Explosion
{
public:
bool fire;
bool destroyBlocks;
private:
int size;
Random *random;
Level *level;
public:
double x, y, z;
shared_ptr<Entity> source;
float r;
unordered_set<TilePos, TilePosKeyHash, TilePosKeyEq> toBlow;
private:
typedef unordered_map<shared_ptr<Player>, Vec3 * , PlayerKeyHash, PlayerKeyEq> playerVec3Map;
playerVec3Map hitPlayers;
public:
Explosion(Level *level, shared_ptr<Entity> source, double x, double y, double z, float r);
~Explosion();
public:
void explode();
public:
void finalizeExplosion(bool generateParticles, vector<TilePos> *toBlowDirect = NULL); // 4J - added toBlow parameter
playerVec3Map *getHitPlayers();
Vec3 *getHitPlayerKnockback( shared_ptr<Player> player );
shared_ptr<LivingEntity> getSourceMob();
};