* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
89 lines
3.1 KiB
C++
89 lines
3.1 KiB
C++
#pragma once
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#include "UIScene_AbstractContainerMenu.h"
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#include "IUIScene_CreativeMenu.h"
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class UIScene_CreativeMenu : public UIScene_AbstractContainerMenu, public IUIScene_CreativeMenu
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{
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public:
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UIScene_CreativeMenu(int iPad, void *initData, UILayer *parentLayer);
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virtual EUIScene getSceneType() { return eUIScene_CreativeMenu;}
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protected:
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UIControl_SlotList m_slotListContainer;
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IggyName m_funcSetActiveTab, m_funcSetScrollBar;
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enum ETouchInput
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{
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ETouchInput_TouchPanel_0,
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ETouchInput_TouchPanel_1,
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ETouchInput_TouchPanel_2,
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ETouchInput_TouchPanel_3,
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ETouchInput_TouchPanel_4,
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ETouchInput_TouchPanel_5,
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ETouchInput_TouchPanel_6,
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ETouchInput_TouchPanel_7,
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ETouchInput_TouchSlider,
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ETouchInput_Count,
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};
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#ifdef __PSVITA__
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// 4J - TomK - this only needs to be a touch component on vita!
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UIControl_Touch m_TouchInput[ETouchInput_Count];
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#else
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UIControl_Base m_TouchInput[ETouchInput_Count];
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#endif
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene_AbstractContainerMenu)
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UI_BEGIN_MAP_CHILD_ELEMENTS( m_controlMainPanel )
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UI_MAP_ELEMENT( m_TouchInput[ETouchInput_TouchPanel_0], "TouchPanel_0" )
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UI_MAP_ELEMENT( m_TouchInput[ETouchInput_TouchPanel_1], "TouchPanel_1" )
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UI_MAP_ELEMENT( m_TouchInput[ETouchInput_TouchPanel_2], "TouchPanel_2" )
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UI_MAP_ELEMENT( m_TouchInput[ETouchInput_TouchPanel_3], "TouchPanel_3" )
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UI_MAP_ELEMENT( m_TouchInput[ETouchInput_TouchPanel_4], "TouchPanel_4" )
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UI_MAP_ELEMENT( m_TouchInput[ETouchInput_TouchPanel_5], "TouchPanel_5" )
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UI_MAP_ELEMENT( m_TouchInput[ETouchInput_TouchPanel_6], "TouchPanel_6" )
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UI_MAP_ELEMENT( m_TouchInput[ETouchInput_TouchPanel_7], "TouchPanel_7" )
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UI_MAP_ELEMENT( m_TouchInput[ETouchInput_TouchSlider], "TouchPanel_Slider" )
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UI_MAP_ELEMENT( m_slotListContainer, "containerList")
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UI_END_MAP_CHILD_ELEMENTS()
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UI_MAP_NAME(m_funcSetActiveTab, L"SetActiveTab")
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UI_MAP_NAME(m_funcSetScrollBar, L"SetScrollBar")
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UI_END_MAP_ELEMENTS_AND_NAMES()
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virtual wstring getMoviePath();
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virtual void handleReload();
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virtual int getSectionColumns(ESceneSection eSection);
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virtual int getSectionRows(ESceneSection eSection);
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virtual void GetPositionOfSection( ESceneSection eSection, UIVec2D* pPosition );
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virtual void GetItemScreenData( ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize );
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virtual void handleSectionClick(ESceneSection eSection) {}
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virtual void setSectionSelectedSlot(ESceneSection eSection, int x, int y);
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virtual UIControl *getSection(ESceneSection eSection);
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virtual void handleOtherClicked(int iPad, ESceneSection eSection, int buttonNum, bool quickKey);
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public:
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// INPUT
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virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
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#ifdef __PSVITA__
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virtual void handleTouchInput(unsigned int iPad, S32 x, S32 y, int iId, bool bPressed, bool bRepeat, bool bReleased);
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virtual UIControl* GetMainPanel();
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virtual void handleTouchBoxRebuild();
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virtual void handleTimerComplete(int id);
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#endif
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private:
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// IUIScene_CreativeMenu
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void updateTabHighlightAndText(ECreativeInventoryTabs tab);
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void updateScrollCurrentPage(int currentPage, int pageCount);
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bool m_bFirstCall;
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}; |