Files
MinecraftConsoles/Minecraft.Client/Common/UI/UIScene_ContainerMenu.h
2026-03-01 12:16:08 +08:00

40 lines
1.3 KiB
C++

#pragma once
#include "UIScene_AbstractContainerMenu.h"
#include "IUIScene_ContainerMenu.h"
class InventoryMenu;
class UIScene_ContainerMenu : public UIScene_AbstractContainerMenu, public IUIScene_ContainerMenu
{
private:
bool m_bLargeChest;
public:
UIScene_ContainerMenu(int iPad, void *initData, UILayer *parentLayer);
virtual EUIScene getSceneType() { return eUIScene_ContainerMenu;}
protected:
UIControl_SlotList m_slotListContainer;
UIControl_Label m_labelChest;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene_AbstractContainerMenu)
UI_BEGIN_MAP_CHILD_ELEMENTS( m_controlMainPanel )
UI_MAP_ELEMENT( m_slotListContainer, "containerList")
UI_MAP_ELEMENT( m_labelChest, "chestLabel")
UI_END_MAP_CHILD_ELEMENTS()
UI_END_MAP_ELEMENTS_AND_NAMES()
virtual wstring getMoviePath();
virtual void handleReload();
virtual int getSectionColumns(ESceneSection eSection);
virtual int getSectionRows(ESceneSection eSection);
virtual void GetPositionOfSection( ESceneSection eSection, UIVec2D* pPosition );
virtual void GetItemScreenData( ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize );
virtual void handleSectionClick(ESceneSection eSection) {}
virtual void setSectionSelectedSlot(ESceneSection eSection, int x, int y);
virtual UIControl *getSection(ESceneSection eSection);
};