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MinecraftConsoles/Minecraft.Client/Common/UI/UIScene_AbstractContainerMenu.cpp
Loki Rautio 51eb86ad28 Revert "fix: fix #464"
This reverts commit 5922824950.
2026-03-04 13:43:40 -06:00

354 lines
11 KiB
C++
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#include "stdafx.h"
#include "UI.h"
#include "UIScene_AbstractContainerMenu.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
#include "..\..\MultiplayerLocalPlayer.h"
#ifdef _WINDOWS64
#include "..\..\Windows64\KeyboardMouseInput.h"
#endif
UIScene_AbstractContainerMenu::UIScene_AbstractContainerMenu(int iPad, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
m_focusSection = eSectionNone;
// in this scene, we override the press sound with our own for crafting success or fail
ui.OverrideSFX(m_iPad,ACTION_MENU_A,true);
ui.OverrideSFX(m_iPad,ACTION_MENU_OK,true);
#ifdef __ORBIS__
ui.OverrideSFX(m_iPad,ACTION_MENU_TOUCHPAD_PRESS,true);
#endif
ui.OverrideSFX(m_iPad,ACTION_MENU_X,true);
ui.OverrideSFX(m_iPad,ACTION_MENU_Y,true);
ui.OverrideSFX(m_iPad,ACTION_MENU_LEFT_SCROLL,true);
ui.OverrideSFX(m_iPad,ACTION_MENU_RIGHT_SCROLL,true);
ui.OverrideSFX(m_iPad,ACTION_MENU_LEFT,true);
ui.OverrideSFX(m_iPad,ACTION_MENU_RIGHT,true);
ui.OverrideSFX(m_iPad,ACTION_MENU_UP,true);
ui.OverrideSFX(m_iPad,ACTION_MENU_DOWN,true);
m_bIgnoreInput=false;
}
UIScene_AbstractContainerMenu::~UIScene_AbstractContainerMenu()
{
app.DebugPrintf("UIScene_AbstractContainerMenu::~UIScene_AbstractContainerMenu\n");
}
void UIScene_AbstractContainerMenu::handleDestroy()
{
app.DebugPrintf("UIScene_AbstractContainerMenu::handleDestroy\n");
#ifdef _WINDOWS64
g_savedInventoryCursorPos.x = m_pointerPos.x;
g_savedInventoryCursorPos.y = m_pointerPos.y;
g_savedInventoryCursorPos.hasSavedPos = true;
g_KBMInput.SetScreenCursorHidden(false);
g_KBMInput.SetCursorHiddenForUI(false);
#endif
Minecraft *pMinecraft = Minecraft::GetInstance();
if( pMinecraft->localgameModes[m_iPad] != NULL )
{
TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
if(gameMode != NULL) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState);
}
// 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss.
// We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying)
if(pMinecraft->localplayers[m_iPad] != NULL && pMinecraft->localplayers[m_iPad]->containerMenu->containerId == m_menu->containerId)
{
pMinecraft->localplayers[m_iPad]->closeContainer();
}
ui.OverrideSFX(m_iPad,ACTION_MENU_A,false);
ui.OverrideSFX(m_iPad,ACTION_MENU_OK,false);
#ifdef __ORBIS__
ui.OverrideSFX(m_iPad,ACTION_MENU_TOUCHPAD_PRESS,false);
#endif
ui.OverrideSFX(m_iPad,ACTION_MENU_X,false);
ui.OverrideSFX(m_iPad,ACTION_MENU_Y,false);
ui.OverrideSFX(m_iPad,ACTION_MENU_LEFT_SCROLL,false);
ui.OverrideSFX(m_iPad,ACTION_MENU_RIGHT_SCROLL,false);
ui.OverrideSFX(m_iPad,ACTION_MENU_LEFT,false);
ui.OverrideSFX(m_iPad,ACTION_MENU_RIGHT,false);
ui.OverrideSFX(m_iPad,ACTION_MENU_UP,false);
ui.OverrideSFX(m_iPad,ACTION_MENU_DOWN,false);
}
void UIScene_AbstractContainerMenu::InitDataAssociations(int iPad, AbstractContainerMenu *menu, int startIndex)
{
}
void UIScene_AbstractContainerMenu::PlatformInitialize(int iPad, int startIndex)
{
#ifdef _WINDOWS64
g_KBMInput.SetScreenCursorHidden(true);
g_KBMInput.SetCursorHiddenForUI(true);
#endif
m_labelInventory.init( app.GetString(IDS_INVENTORY) );
if(startIndex >= 0)
{
m_slotListInventory.addSlots(startIndex, 27);
m_slotListHotbar.addSlots(startIndex + 27, 9);
}
// Determine min and max extents for pointer, it needs to be able to move off the container to drop items.
float fPanelWidth, fPanelHeight;
float fPanelX, fPanelY;
float fPointerWidth, fPointerHeight;
// We may have varying depths of controls here, so base off the pointers parent
#if TO_BE_IMPLEMENTED
HXUIOBJ parent;
XuiElementGetBounds( m_pointerControl->m_hObj, &fPointerWidth, &fPointerHeight );
#else
fPointerWidth = 50;
fPointerHeight = 50;
#endif
fPanelWidth = m_controlBackgroundPanel.getWidth();
fPanelHeight = m_controlBackgroundPanel.getHeight();
fPanelX = m_controlBackgroundPanel.getXPos();
fPanelY = m_controlBackgroundPanel.getYPos();
// Get size of pointer
m_fPointerImageOffsetX = 0; //floor(fPointerWidth/2.0f);
m_fPointerImageOffsetY = 0; //floor(fPointerHeight/2.0f);
m_fPanelMinX = fPanelX;
m_fPanelMaxX = fPanelX + fPanelWidth;
m_fPanelMinY = fPanelY;
m_fPanelMaxY = fPanelY + fPanelHeight;
#ifdef __ORBIS__
// we need to map the touchpad rectangle to the UI rectangle. While it works great for the creative menu, it is much too sensitive for the smaller menus.
//X coordinate of the touch point (0 to 1919)
//Y coordinate of the touch point (0 to 941: DUALSHOCK<43>4 wireless controllers and the CUH-ZCT1J/CAP-ZCT1J/CAP-ZCT1U controllers for the PlayStation<6F>4 development tool,
//0 to 753: JDX-1000x series controllers for the PlayStation<6F>4 development tool,)
m_fTouchPadMulX=fPanelWidth/1919.0f;
m_fTouchPadMulY=fPanelHeight/941.0f;
m_fTouchPadDeadZoneX=15.0f*m_fTouchPadMulX;
m_fTouchPadDeadZoneY=15.0f*m_fTouchPadMulY;
#endif
// 4J-PB - need to limit this in splitscreen
if(app.GetLocalPlayerCount()>1)
{
// don't let the pointer go into someone's screen
m_fPointerMinY = floor(fPointerHeight/2.0f);
}
else
{
m_fPointerMinY = fPanelY -fPointerHeight;
}
m_fPointerMinX = fPanelX - fPointerWidth;
m_fPointerMaxX = m_fPanelMaxX + fPointerWidth;
m_fPointerMaxY = m_fPanelMaxY + (fPointerHeight/2);
// m_hPointerText=NULL;
// m_hPointerTextBkg=NULL;
// Put the pointer over first item in use row to start with.
UIVec2D itemPos;
UIVec2D itemSize;
GetItemScreenData( m_eCurrSection, 0, &( itemPos ), &( itemSize ) );
UIVec2D sectionPos;
GetPositionOfSection( m_eCurrSection, &( sectionPos ) );
UIVec2D vPointerPos = sectionPos;
vPointerPos += itemPos;
vPointerPos.x += ( itemSize.x / 2.0f );
vPointerPos.y += ( itemSize.y / 2.0f );
vPointerPos.x -= m_fPointerImageOffsetX;
vPointerPos.y -= m_fPointerImageOffsetY;
//m_pointerControl->SetPosition( &vPointerPos );
m_pointerPos = vPointerPos;
#ifdef _WINDOWS64
if (g_savedInventoryCursorPos.hasSavedPos)
{
m_pointerPos.x = g_savedInventoryCursorPos.x;
m_pointerPos.y = g_savedInventoryCursorPos.y;
if (m_pointerPos.x < m_fPointerMinX) m_pointerPos.x = m_fPointerMinX;
if (m_pointerPos.x > m_fPointerMaxX) m_pointerPos.x = m_fPointerMaxX;
if (m_pointerPos.y < m_fPointerMinY) m_pointerPos.y = m_fPointerMinY;
if (m_pointerPos.y > m_fPointerMaxY) m_pointerPos.y = m_fPointerMaxY;
}
#endif
IggyEvent mouseEvent;
S32 width, height;
m_parentLayer->getRenderDimensions(width, height);
S32 x = m_pointerPos.x*((float)width/m_movieWidth);
S32 y = m_pointerPos.y*((float)height/m_movieHeight);
IggyMakeEventMouseMove( &mouseEvent, x, y);
IggyEventResult result;
IggyPlayerDispatchEventRS ( getMovie() , &mouseEvent , &result );
#ifdef USE_POINTER_ACCEL
m_fPointerVelX = 0.0f;
m_fPointerVelY = 0.0f;
m_fPointerAccelX = 0.0f;
m_fPointerAccelY = 0.0f;
#endif
}
void UIScene_AbstractContainerMenu::tick()
{
UIScene::tick();
onMouseTick();
IggyEvent mouseEvent;
S32 width, height;
m_parentLayer->getRenderDimensions(width, height);
S32 x = (S32)(m_pointerPos.x * ((float)width / m_movieWidth));
S32 y = (S32)(m_pointerPos.y * ((float)height / m_movieHeight));
IggyMakeEventMouseMove( &mouseEvent, x, y);
// 4J Stu - This seems to be broken on Durango, so do it ourself
#ifdef _DURANGO
//mouseEvent.x = x;
//mouseEvent.y = y;
#endif
IggyEventResult result;
IggyPlayerDispatchEventRS ( getMovie() , &mouseEvent , &result );
}
void UIScene_AbstractContainerMenu::render(S32 width, S32 height, C4JRender::eViewportType viewpBort)
{
m_cacheSlotRenders = true;
m_needsCacheRendered = m_needsCacheRendered || m_menu->needsRendered();
if(m_needsCacheRendered)
{
m_expectedCachedSlotCount = GetBaseSlotCount();
unsigned int count = m_menu->getSize();
for(unsigned int i = 0; i < count; ++i)
{
if(m_menu->getSlot(i)->hasItem())
{
++m_expectedCachedSlotCount;
}
}
}
UIScene::render(width, height, viewpBort);
m_needsCacheRendered = false;
}
void UIScene_AbstractContainerMenu::customDraw(IggyCustomDrawCallbackRegion *region)
{
Minecraft *pMinecraft = Minecraft::GetInstance();
if(pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localgameModes[m_iPad] == NULL) return;
shared_ptr<ItemInstance> item = nullptr;
int slotId = -1;
if(wcscmp((wchar_t *)region->name,L"pointerIcon")==0)
{
m_cacheSlotRenders = false;
item = pMinecraft->localplayers[m_iPad]->inventory->getCarried();
}
else
{
swscanf((wchar_t*)region->name,L"slot_%d",&slotId);
if (slotId == -1)
{
app.DebugPrintf("This is not the control we are looking for\n");
}
else
{
m_cacheSlotRenders = true;
Slot *slot = m_menu->getSlot(slotId);
item = slot->getItem();
}
}
if(item != NULL) customDrawSlotControl(region,m_iPad,item,m_menu->isValidIngredient(item, slotId)?1.0f:0.5f,item->isFoil(),true);
}
void UIScene_AbstractContainerMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
{
if(m_bIgnoreInput) return;
//app.DebugPrintf("UIScene_InventoryMenu handling input for pad %d, key %d, down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE");
ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
if(pressed)
{
m_bPointerDrivenByMouse = false;
handled = handleKeyDown(m_iPad, key, repeat);
}
}
void UIScene_AbstractContainerMenu::SetPointerText(vector<HtmlString> *description, bool newSlot)
{
m_cursorPath.setLabel(HtmlString::Compose(description), false, newSlot);
}
void UIScene_AbstractContainerMenu::setSectionFocus(ESceneSection eSection, int iPad)
{
UIControl *newFocus = getSection(eSection);
if(newFocus) newFocus->setFocus(true);
if(m_focusSection != eSectionNone)
{
UIControl *currentFocus = getSection(m_focusSection);
// 4J-TomK only set current focus to false if it differs from last (previously this continuously fired iggy functions when they were identical!
if(currentFocus != newFocus)
if(currentFocus) currentFocus->setFocus(false);
}
m_focusSection = eSection;
}
void UIScene_AbstractContainerMenu::setFocusToPointer(int iPad)
{
if(m_focusSection != eSectionNone)
{
UIControl *currentFocus = getSection(m_focusSection);
if(currentFocus) currentFocus->setFocus(false);
}
m_focusSection = eSectionNone;
}
shared_ptr<ItemInstance> UIScene_AbstractContainerMenu::getSlotItem(ESceneSection eSection, int iSlot)
{
Slot *slot = m_menu->getSlot( getSectionStartOffset(eSection) + iSlot );
if(slot) return slot->getItem();
else return nullptr;
}
Slot *UIScene_AbstractContainerMenu::getSlot(ESceneSection eSection, int iSlot)
{
Slot *slot = m_menu->getSlot( getSectionStartOffset(eSection) + iSlot );
if(slot) return slot;
else return NULL;
}
bool UIScene_AbstractContainerMenu::isSlotEmpty(ESceneSection eSection, int iSlot)
{
Slot *slot = m_menu->getSlot( getSectionStartOffset(eSection) + iSlot );
if(slot) return !slot->hasItem();
else return false;
}
void UIScene_AbstractContainerMenu::adjustPointerForSafeZone()
{
// Handled by AS
}