Files
MinecraftConsoles/Minecraft.Client/Common/XUI/XUI_SettingsGraphics.h
2026-03-01 12:16:08 +08:00

61 lines
2.2 KiB
C++

#pragma once
#include "../media/xuiscene_settings_graphics.h"
#include "XUI_Ctrl_SliderWrapper.h"
#include "XUI_CustomMessages.h"
#define SLIDER_SETTINGS_GAMMA 0
#define SLIDER_SETTINGS_INTERFACE_OPACITY 1
#define SLIDER_SETTINGS_GRAPHICS_MAX SLIDER_SETTINGS_INTERFACE_OPACITY + 1
class CScene_SettingsGraphics : public CXuiSceneImpl
{
protected:
CXuiCtrlSliderWrapper m_SliderA[SLIDER_SETTINGS_GRAPHICS_MAX];
CXuiCheckbox m_Clouds;
CXuiCheckbox m_BedrockFog;
CXuiCheckbox m_CustomSkinAnim;
// Message map. Here we tie messages to message handlers.
XUI_BEGIN_MSG_MAP()
XUI_ON_XM_INIT( OnInit )
XUI_ON_XM_KEYDOWN( OnKeyDown )
XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
XUI_ON_XM_NOTIFY_VALUE_CHANGED( OnNotifyValueChanged )
XUI_ON_XM_CONTROL_NAVIGATE( OnControlNavigate )
XUI_ON_XM_TRANSITION_START(OnTransitionStart)
XUI_ON_XM_NAV_RETURN(OnNavReturn)
XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer)
XUI_END_MSG_MAP()
BEGIN_CONTROL_MAP()
MAP_CONTROL(IDC_XuiClouds, m_Clouds)
MAP_CONTROL(IDC_XuiBedrockFog, m_BedrockFog)
MAP_CONTROL(IDC_XuiCustomSkinAnim, m_CustomSkinAnim)
MAP_CONTROL(IDC_XuiSliderGamma, m_SliderA[SLIDER_SETTINGS_GAMMA])
MAP_CONTROL(IDC_XuiSliderInterfaceOpacity, m_SliderA[SLIDER_SETTINGS_INTERFACE_OPACITY])
END_CONTROL_MAP()
HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
HRESULT OnKeyDown(XUIMessageInput *pInputData, BOOL& bHandled);
HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled);
HRESULT OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotifyValueChanged* pNotifyValueChanged, BOOL& bHandled );
HRESULT OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled);
HRESULT OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled );
HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled);
HRESULT OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled);
int m_iPad;
D3DXVECTOR3 m_OriginalPosition;
public:
// Define the class. The class name must match the ClassOverride property
// set for the scene in the UI Authoring tool.
XUI_IMPLEMENT_CLASS( CScene_SettingsGraphics, L"CScene_SettingsGraphics", XUI_CLASS_SCENE )
};