168 lines
6.0 KiB
C++
168 lines
6.0 KiB
C++
#pragma once
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using namespace std;
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#include <vector>
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#include "..\Media\xuiscene_multi_joinload.h"
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#include "XUI_CustomMessages.h"
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#define JOIN_LOAD_CREATE_BUTTON_INDEX 0
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#define JOIN_LOAD_ONLINE_TIMER_ID 0
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#define JOIN_LOAD_ONLINE_TIMER_TIME 100
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#define JOIN_LOAD_SEARCH_MINIMUM_TIMER_ID 1
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#define JOIN_LOAD_SEARCH_MINIMUM_TIMER_TIME 2000
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#define JOIN_LOAD_SCROLL_GAME_NAMES_TIMER_ID 2
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#define JOIN_LOAD_SCROLL_GAME_NAMES_TIMER_TIME 1000
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class CXuiCtrl4JList;
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class LevelGenerationOptions;
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class CScene_MultiGameInfo;
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class CScene_MultiGameJoinLoad : public CXuiSceneImpl
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{
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protected:
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CXuiCtrl4JList *m_pSavesList;
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CXuiCtrl4JList *m_pGamesList;
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CXuiList m_SavesList;
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CXuiList m_GamesList;
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CXuiControl m_SavesListTimer;
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CXuiControl m_NetGamesListTimer;
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CXuiControl m_LabelNoGames;
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int m_iPad;
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bool m_bShowingPartyGamesOnly;
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bool m_bInParty;
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XUI_BEGIN_MSG_MAP()
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XUI_ON_XM_INIT( OnInit )
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XUI_ON_XM_DESTROY(OnDestroy)
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XUI_ON_XM_KEYDOWN(OnKeyDown)
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XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
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XUI_ON_XM_NAV_RETURN(OnNavReturn)
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XUI_ON_XM_NOTIFY_SELCHANGED(OnNotifySelChanged)
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XUI_ON_XM_NOTIFY_SET_FOCUS(OnNotifySetFocus)
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XUI_ON_XM_NOTIFY_KILL_FOCUS(OnNotifyKillFocus)
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XUI_ON_XM_TIMER( OnTimer )
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XUI_ON_XM_TRANSITION_START(OnTransitionStart)
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XUI_ON_XM_FONTRENDERERCHANGE_MESSAGE(OnFontRendererChange)
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XUI_ON_XM_DLCINSTALLED_MESSAGE(OnCustomMessage_DLCInstalled)
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XUI_ON_XM_DLCLOADED_MESSAGE(OnCustomMessage_DLCMountingComplete)
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XUI_END_MSG_MAP()
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BEGIN_CONTROL_MAP()
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MAP_CONTROL(IDC_GamesList, m_GamesList)
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MAP_CONTROL(IDC_SavesTimer, m_SavesListTimer)
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MAP_CONTROL(IDC_Timer, m_NetGamesListTimer)
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MAP_CONTROL(IDC_LabelNoGames, m_LabelNoGames)
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MAP_CONTROL(IDC_SavesList, m_SavesList)
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END_CONTROL_MAP()
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HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
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HRESULT OnDestroy();
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HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled);
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HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
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HRESULT OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled);
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HRESULT OnNotifySelChanged(HXUIOBJ hObjSource, XUINotifySelChanged *pNotifySelChangedData, BOOL& bHandled);
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HRESULT OnNotifySetFocus(HXUIOBJ hObjSource, XUINotifyFocus *pNotifyFocusData, BOOL& bHandled);
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HRESULT OnNotifyKillFocus(HXUIOBJ hObjSource, XUINotifyFocus *pNotifyFocusData, BOOL& bHandled);
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HRESULT OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled );
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HRESULT OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled );
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HRESULT OnFontRendererChange();
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HRESULT OnCustomMessage_DLCInstalled();
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HRESULT OnCustomMessage_DLCMountingComplete();
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public:
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// Define the class. The class name must match the ClassOverride property
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// set for the scene in the UI Authoring tool.
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XUI_IMPLEMENT_CLASS( CScene_MultiGameJoinLoad, L"CScene_MultiGameJoinLoad", XUI_CLASS_SCENE )
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private:
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bool DoesSavesListHaveFocus();
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bool DoesGamesListHaveFocus();
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bool DoesMashUpWorldHaveFocus();
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public:
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static void UpdateGamesListCallback(LPVOID pParam);
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private:
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void AddDefaultButtons();
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void UpdateGamesList();
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void UpdateGamesList(DWORD dwNumResults, IQNetGameSearch *pGameSearch);
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//void UpdateGamesListLabels();
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static void SearchForGameCallback(void *hObj, DWORD dwNumResults, IQNetGameSearch *pGameSearch);
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static int DeviceSelectReturned(void *pParam,bool bContinue);
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unsigned char m_localPlayers;
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HRESULT GetSaveInfo( );
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static int LoadSaveDataReturned(void *pParam,bool bContinue);
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static int DeleteSaveDataReturned(void *pParam,bool bSuccess);
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unsigned int m_uiSaveC;
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void LoadLevelGen(LevelGenerationOptions *levelGen);
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void LoadSaveFromDisk(File *saveFile);
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// callback
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#ifdef _XBOX
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static bool GetSavesInfoCallback(LPVOID pParam,int iInstalledC, C4JStorage::CACHEINFOSTRUCT *InfoA, int iPad, HRESULT hRes);
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#else
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static int GetSavesInfoCallback(LPVOID lpParam,const bool);
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#endif
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static int DeleteSaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
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static int SaveOptionsDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
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static int DeviceRemovedDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
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static int StartGame_SignInReturned(void *pParam,bool bContinue, int iPad);
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static int CopySaveReturned(void *pParam,bool bResult);
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static int LoadSaveDataForRenameReturned(void *pParam,bool bContinue);
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static int KeyboardReturned(void *pParam,bool bSet);
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static void StartGameFromSave(CScene_MultiGameJoinLoad* pClass, DWORD dwLocalUsersMask);
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static int TexturePackDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
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static int SaveTransferDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
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static int Progress(void *pParam,float fProgress);
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static int TransferComplete(void *pParam,int i1, int i2);
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static int DeleteComplete(void *pParam,int i1, int i2);
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static int UploadSaveForXboxOneThreadProc( LPVOID lpParameter );
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static void DeleteFile(CScene_MultiGameJoinLoad *pClass, char *filename);
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static void UploadFile(CScene_MultiGameJoinLoad *pClass, char *filename, LPVOID data, DWORD size);
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static bool WaitForTransferComplete( CScene_MultiGameJoinLoad *pClass );
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static void CancelSaveUploadCallback(LPVOID lpParam);
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static void SaveUploadCompleteCallback(LPVOID lpParam);
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bool m_bIgnoreInput;
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vector<File *> *m_saves;
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int m_iSaveInfoC;
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int m_iDefaultButtonsC;
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int m_iMashUpButtonsC;
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int m_iChangingSaveGameInfoIndex;
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bool m_bMultiplayerAllowed;
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bool m_bKillSaveInfoEnumerate;
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vector<FriendSessionInfo *> currentSessions;
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bool m_bReady;
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bool m_bRetrievingSaveInfo;
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//bool m_bSaveRenamed;
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WCHAR m_wchNewName[XCONTENT_MAX_DISPLAYNAME_LENGTH];
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unsigned char m_szSeed[50];
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vector<LevelGenerationOptions *> *m_generators;
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JoinMenuInitData *m_initData;
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UINT m_DefaultMinecraftIconSize;
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PBYTE m_DefaultMinecraftIconData;
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int *m_iConfigA; // track the texture packs that we don't have installed
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int m_iTexturePacksNotInstalled;
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PBYTE m_pbSaveTransferData;
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float m_fProgress;
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bool m_bTransferComplete;
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bool m_bTransferFail;
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bool m_bSaveTransferInProgress;
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}; |