* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
122 lines
3.2 KiB
C++
122 lines
3.2 KiB
C++
#include "stdafx.h"
|
|
#include "UI.h"
|
|
#include "UIControl_SpaceIndicatorBar.h"
|
|
|
|
UIControl_SpaceIndicatorBar::UIControl_SpaceIndicatorBar()
|
|
{
|
|
m_min = 0;
|
|
m_max = 100;
|
|
m_currentSave = 0;
|
|
m_currentTotal = 0;
|
|
m_currentOffset = 0.0f;
|
|
}
|
|
|
|
bool UIControl_SpaceIndicatorBar::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName)
|
|
{
|
|
UIControl::setControlType(UIControl::eProgress);
|
|
bool success = UIControl_Base::setupControl(scene,parent,controlName);
|
|
|
|
//Progress specific initialisers
|
|
m_setSaveSizeFunc = registerFastName(L"setSaveGameSize");
|
|
m_setTotalSizeFunc = registerFastName(L"setTotalSize");
|
|
m_setSaveGameOffsetFunc = registerFastName(L"setSaveGameOffset");
|
|
|
|
return success;
|
|
}
|
|
|
|
void UIControl_SpaceIndicatorBar::init(UIString label, int id, __int64 min, __int64 max)
|
|
{
|
|
m_label = label;
|
|
m_id = id;
|
|
m_min = min;
|
|
m_max = max;
|
|
|
|
IggyDataValue result;
|
|
IggyDataValue value[1];
|
|
value[0].type = IGGY_DATATYPE_string_UTF16;
|
|
IggyStringUTF16 stringVal;
|
|
|
|
stringVal.string = (IggyUTF16*)label.c_str();
|
|
stringVal.length = label.length();
|
|
value[0].string16 = stringVal;
|
|
|
|
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_initFunc , 1 , value );
|
|
}
|
|
|
|
void UIControl_SpaceIndicatorBar::ReInit()
|
|
{
|
|
UIControl_Base::ReInit();
|
|
init(m_label, m_id, m_min, m_max);
|
|
setSaveSize(m_currentSave);
|
|
setTotalSize(m_currentTotal);
|
|
setSaveGameOffset(m_currentOffset);
|
|
}
|
|
|
|
void UIControl_SpaceIndicatorBar::reset()
|
|
{
|
|
m_sizeAndOffsets.clear();
|
|
m_currentTotal = 0;
|
|
setTotalSize(0);
|
|
setSaveSize(0);
|
|
setSaveGameOffset(0.0f);
|
|
}
|
|
|
|
void UIControl_SpaceIndicatorBar::addSave(__int64 size)
|
|
{
|
|
float startPercent = (float)((m_currentTotal-m_min))/(m_max-m_min);
|
|
|
|
m_sizeAndOffsets.push_back( pair<__int64, float>(size, startPercent) );
|
|
|
|
m_currentTotal += size;
|
|
setTotalSize(m_currentTotal);
|
|
}
|
|
|
|
void UIControl_SpaceIndicatorBar::selectSave(int index)
|
|
{
|
|
if(index >= 0 && index < m_sizeAndOffsets.size())
|
|
{
|
|
pair<__int64,float> values = m_sizeAndOffsets[index];
|
|
setSaveSize(values.first);
|
|
setSaveGameOffset(values.second);
|
|
}
|
|
else
|
|
{
|
|
setSaveSize(0);
|
|
setSaveGameOffset(0);
|
|
}
|
|
}
|
|
|
|
void UIControl_SpaceIndicatorBar::setSaveSize(__int64 size)
|
|
{
|
|
m_currentSave = size;
|
|
|
|
float percent = (float)((m_currentSave-m_min))/(m_max-m_min);
|
|
|
|
IggyDataValue result;
|
|
IggyDataValue value[1];
|
|
value[0].type = IGGY_DATATYPE_number;
|
|
value[0].number = percent;
|
|
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_setSaveSizeFunc , 1 , value );
|
|
}
|
|
|
|
void UIControl_SpaceIndicatorBar::setTotalSize(__int64 size)
|
|
{
|
|
float percent = (float)((m_currentTotal-m_min))/(m_max-m_min);
|
|
|
|
IggyDataValue result;
|
|
IggyDataValue value[1];
|
|
value[0].type = IGGY_DATATYPE_number;
|
|
value[0].number = percent;
|
|
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_setTotalSizeFunc , 1 , value );
|
|
}
|
|
|
|
void UIControl_SpaceIndicatorBar::setSaveGameOffset(float offset)
|
|
{
|
|
m_currentOffset = offset;
|
|
|
|
IggyDataValue result;
|
|
IggyDataValue value[1];
|
|
value[0].type = IGGY_DATATYPE_number;
|
|
value[0].number = m_currentOffset;
|
|
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_setSaveGameOffsetFunc , 1 , value );
|
|
} |