Files
MinecraftConsoles/Minecraft.Client/Common/XUI/XUI_HowToPlayMenu.h
2026-03-01 12:16:08 +08:00

77 lines
2.3 KiB
C++

#pragma once
#include "../media/xuiscene_howtoplay_menu.h"
#include "XUI_CustomMessages.h"
class CScene_HowToPlayMenu : public CXuiSceneImpl
{
protected:
enum eHTPButton
{
eHTPButton_WhatsNew = 0,
eHTPButton_Basics,
eHTPButton_Multiplayer,
eHTPButton_Hud,
eHTPButton_Creative,
eHTPButton_Inventory,
eHTPButton_Chest,
eHTPButton_Crafting,
eHTPButton_Furnace,
eHTPButton_Dispenser,
eHTPButton_Brewing,
eHTPButton_Enchantment,
eHTPButton_Anvil,
eHTPButton_FarmingAnimals,
eHTPButton_Breeding,
eHTPButton_Trading,
eHTPButton_NetherPortal,
eHTPButton_TheEnd,
eHTPButton_SocialMedia,
eHTPButton_BanningLevels,
eHTPButton_HostOptions,
eHTPButton_Max,
};
// Control and Element wrapper objects.
CXuiScene m_Scene;
CXuiElement m_Background;
CXuiList m_ButtonList;
// Message map. Here we tie messages to message handlers.
XUI_BEGIN_MSG_MAP()
XUI_ON_XM_INIT( OnInit )
XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
XUI_ON_XM_KEYDOWN(OnKeyDown)
XUI_ON_XM_NAV_RETURN(OnNavReturn)
XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer)
XUI_ON_XM_GET_SOURCE_TEXT(OnGetSourceDataText)
XUI_ON_XM_GET_ITEMCOUNT_ALL(OnGetItemCountAll)
XUI_ON_XM_NOTIFY_SELCHANGED(OnNotifySelChanged)
XUI_END_MSG_MAP()
HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled);
HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
HRESULT OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled);
HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled);
HRESULT OnGetSourceDataText(XUIMessageGetSourceText *pGetSourceTextData, BOOL& bHandled);
HRESULT OnGetItemCountAll(XUIMessageGetItemCount *pGetItemCountData, BOOL& bHandled);
HRESULT OnNotifySelChanged(HXUIOBJ hObjSource, XUINotifySelChanged *pNotifySelChangedData, BOOL& bHandled);
public:
// Define the class. The class name must match the ClassOverride property
// set for the scene in the UI Authoring tool.
XUI_IMPLEMENT_CLASS( CScene_HowToPlayMenu, L"CScene_HowToPlayMenu", XUI_CLASS_SCENE )
private:
int m_iPad;
D3DXVECTOR3 m_OriginalPosition;
static unsigned int m_uiHTPButtonNameA[eHTPButton_Max];
static unsigned int m_uiHTPSceneA[eHTPButton_Max];
int m_iButtons;
};