Files
MinecraftConsoles/Minecraft.World/GameRules.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

56 lines
1.2 KiB
C++

#pragma once
class GameRules
{
private:
class GameRule
{
private:
wstring value;
bool booleanValue;
int intValue;
double doubleValue;
public:
GameRule(const wstring &startValue);
void set(const wstring &newValue);
wstring get();
bool getBoolean();
int getInt();
double getDouble();
};
public:
// 4J: Originally strings
// default rules
static const int RULE_DOFIRETICK;
static const int RULE_MOBGRIEFING;
static const int RULE_KEEPINVENTORY;
static const int RULE_DOMOBSPAWNING;
static const int RULE_DOMOBLOOT;
static const int RULE_DOTILEDROPS;
static const int RULE_COMMANDBLOCKOUTPUT;
static const int RULE_NATURAL_REGENERATION;
static const int RULE_DAYLIGHT;
private:
unordered_map<wstring, GameRule *> rules;
public:
GameRules();
~GameRules();
bool getBoolean(const int rule);
// 4J: Removed unused functions
/*void set(const wstring &ruleName, const wstring &newValue);
void registerRule(const wstring &name, const wstring &startValue);
wstring get(const wstring &ruleName);
int getInt(const wstring &ruleName);
double getDouble(const wstring &ruleName);
CompoundTag *createTag();
void loadFromTag(CompoundTag *tag);
vector<wstring> *getRuleNames();
bool contains(const wstring &rule);*/
};