* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
63 lines
1.8 KiB
C++
63 lines
1.8 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.inventory.h"
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#include "net.minecraft.world.item.crafting.h"
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#include "ArmorSlot.h"
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ArmorSlot::ArmorSlot(int slotNum, shared_ptr<Container> container, int id, int x, int y)
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: Slot( container, id, x, y ),
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slotNum( slotNum )
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{
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}
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int ArmorSlot::getMaxStackSize()
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{
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return 1;
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}
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bool ArmorSlot::mayPlace(shared_ptr<ItemInstance> item)
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{
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if (item == NULL)
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{
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return false;
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}
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if ( dynamic_cast<ArmorItem *>( item->getItem() ) != NULL)
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{
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return dynamic_cast<ArmorItem *>( item->getItem() )->slot == slotNum;
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}
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if (item->getItem()->id == Tile::pumpkin_Id || item->getItem()->id == Item::skull_Id)
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{
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return slotNum == 0;
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}
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return false;
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}
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Icon *ArmorSlot::getNoItemIcon()
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{
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return ArmorItem::getEmptyIcon(slotNum);
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}
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//
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//bool ArmorSlot::mayCombine(shared_ptr<ItemInstance> item)
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//{
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// shared_ptr<ItemInstance> thisItemI = getItem();
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// if(thisItemI == NULL || item == NULL) return false;
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//
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// ArmorItem *thisItem = (ArmorItem *)thisItemI->getItem();
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// bool thisIsDyableArmor = thisItem->getMaterial() == ArmorItem::ArmorMaterial::CLOTH;
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// bool itemIsDye = item->id == Item::dye_powder_Id;
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// return thisIsDyableArmor && itemIsDye;
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//}
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//
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//shared_ptr<ItemInstance> ArmorSlot::combine(shared_ptr<ItemInstance> item)
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//{
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// shared_ptr<CraftingContainer> craftSlots = shared_ptr<CraftingContainer>( new CraftingContainer(NULL, 2, 2) );
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// craftSlots->setItem(0, item);
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// craftSlots->setItem(1, getItem()); // Armour item needs to go second
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// shared_ptr<ItemInstance> result = ArmorDyeRecipe::assembleDyedArmor(craftSlots);
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// craftSlots->setItem(0, nullptr);
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// craftSlots->setItem(1, nullptr);
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// return result;
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//}
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