1. Converted `MinecraftWindows.rc` and `Resource.h` to UTF-8 from UTF-16(they didn't use any UTF-16 symbols anyway); 2. Added explicit signed->unsigned integer casts in `gdraw_d3d1x_shared.inl` for C++11 compatibility 3. Linked against `legacy_stdio_definitions.lib` to avoid undefined references to `_vsnprintf` llvm-link errors
31 lines
1.0 KiB
C
31 lines
1.0 KiB
C
//{{NO_DEPENDENCIES}}
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// Microsoft Visual C++ generated include file.
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// Used by MinecraftWindows.rc
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//
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#define IDC_MYICON 2
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#define IDD_DURANGORENDERTEST_DIALOG 102
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#define IDS_APP_TITLE 103
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#define IDD_ABOUTBOX 103
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#define IDM_ABOUT 104
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#define IDD_ABOUTBOX1 104
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#define IDD_SEED 104
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#define IDM_EXIT 105
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#define IDI_MINECRAFTWINDOWS 107
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#define IDI_SMALL 108
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#define IDC_MINECRAFTWINDOWS 109
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#define IDR_MAINFRAME 128
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#define IDC_EDIT 1000
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#define IDC_STATIC -1
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NO_MFC 1
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#define _APS_NEXT_RESOURCE_VALUE 129
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#define _APS_NEXT_COMMAND_VALUE 32771
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#define _APS_NEXT_CONTROL_VALUE 1001
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#define _APS_NEXT_SYMED_VALUE 110
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#endif
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#endif
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