Files
MinecraftConsoles/Minecraft.Client/Common/XUI/XUI_Scene_BrewingStand.cpp
2026-03-01 12:16:08 +08:00

156 lines
4.9 KiB
C++

#include "stdafx.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
#include "..\..\MultiPlayerLocalPlayer.h"
#include "..\..\Common\Tutorial\Tutorial.h"
#include "..\..\Common\Tutorial\TutorialMode.h"
#include "..\..\Common\Tutorial\TutorialEnum.h"
#include "..\..\Minecraft.h"
#include "XUI_Ctrl_SlotList.h"
#include "XUI_Scene_BrewingStand.h"
#include "XUI_Ctrl_BrewProgress.h"
#include "XUI_Ctrl_BubblesProgress.h"
//--------------------------------------------------------------------------------------
// Name: CXuiSceneBrewingStand::OnInit
// Desc: Message handler for XM_INIT
//--------------------------------------------------------------------------------------
HRESULT CXuiSceneBrewingStand::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
{
MapChildControls();
XuiControlSetText(m_BrewingStandText,app.GetString(IDS_BREWING_STAND));
Minecraft *pMinecraft = Minecraft::GetInstance();
BrewingScreenInput* initData = (BrewingScreenInput*)pInitData->pvInitData;
m_iPad=initData->iPad;
m_bSplitscreen=initData->bSplitscreen;
// if we are in splitscreen, then we need to figure out if we want to move this scene
if(m_bSplitscreen)
{
app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
}
#ifdef _XBOX
if( pMinecraft->localgameModes[m_iPad] != NULL )
{
TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Brewing_Menu, this);
}
#endif
BrewingStandMenu* menu = new BrewingStandMenu( initData->inventory, initData->brewingStand );
InitDataAssociations(m_iPad, menu);
m_progressControl->SetUserData( initData->brewingStand.get() );
m_bubbleProgress->SetUserData( initData->brewingStand.get() );
delete initData;
CXuiSceneAbstractContainer::Initialize( m_iPad, menu, true, BrewingStandMenu::INV_SLOT_START, eSectionBrewingUsing, eSectionBrewingMax );
//app.SetRichPresenceContextValue(m_iPad,CONTEXT_GAME_STATE_FORGING);
return S_OK;
}
HRESULT CXuiSceneBrewingStand::OnDestroy()
{
Minecraft *pMinecraft = Minecraft::GetInstance();
#ifdef _XBOX
if( pMinecraft->localgameModes[m_iPad] != NULL )
{
TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
if(gameMode != NULL) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState);
}
#endif
// 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss.
// We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying)
if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
return S_OK;
}
CXuiControl* CXuiSceneBrewingStand::GetSectionControl( ESceneSection eSection )
{
switch( eSection )
{
case eSectionBrewingBottle1:
return (CXuiControl *)m_bottle1Control;
break;
case eSectionBrewingBottle2:
return (CXuiControl *)m_bottle2Control;
break;
case eSectionBrewingBottle3:
return (CXuiControl *)m_bottle3Control;
break;
case eSectionBrewingIngredient:
return (CXuiControl *)m_ingredientControl;
break;
case eSectionBrewingInventory:
return (CXuiControl *)m_inventoryControl;
break;
case eSectionBrewingUsing:
return (CXuiControl *)m_useRowControl;
break;
default:
assert( false );
break;
}
return NULL;
}
CXuiCtrlSlotList* CXuiSceneBrewingStand::GetSectionSlotList( ESceneSection eSection )
{
switch( eSection )
{
case eSectionBrewingBottle1:
return m_bottle1Control;
break;
case eSectionBrewingBottle2:
return m_bottle2Control;
break;
case eSectionBrewingBottle3:
return m_bottle3Control;
break;
case eSectionBrewingIngredient:
return m_ingredientControl;
break;
case eSectionBrewingInventory:
return m_inventoryControl;
break;
case eSectionBrewingUsing:
return m_useRowControl;
break;
default:
assert( false );
break;
}
return NULL;
}
// 4J Stu - Added to support auto-save. Need to re-associate on a navigate back
void CXuiSceneBrewingStand::InitDataAssociations(int iPad, AbstractContainerMenu *menu, int startIndex /*= 0*/)
{
// TODO Inventory dimensions need defined as constants
m_ingredientControl->SetData( iPad, menu, 1, 1, BrewingStandMenu::INGREDIENT_SLOT );
m_bottle1Control->SetData( iPad, menu, 1, 1, BrewingStandMenu::BOTTLE_SLOT_START );
m_bottle2Control->SetData( iPad, menu, 1, 1, BrewingStandMenu::BOTTLE_SLOT_START + 1);
m_bottle3Control->SetData( iPad, menu, 1, 1, BrewingStandMenu::BOTTLE_SLOT_START + 2);
//m_litProgressControl->SetUserData( initData->furnace.get() );
//m_burnProgress->SetUserData( initData->furnace.get() );
CXuiSceneAbstractContainer::InitDataAssociations(iPad, menu, BrewingStandMenu::INV_SLOT_START);
}