45 lines
1.5 KiB
C++
45 lines
1.5 KiB
C++
#pragma once
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#include "..\Media\xuiscene_ingame_host_options.h"
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class CScene_InGameHostOptions : public CXuiSceneImpl
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{
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protected:
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CXuiScene m_GameOptionsGroup;
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CXuiCheckbox m_CheckboxFireSpreads;
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CXuiCheckbox m_CheckboxTNTExplodes;
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CXuiControl m_buttonTeleportToPlayer, m_buttonTeleportToMe;
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XUI_BEGIN_MSG_MAP()
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XUI_ON_XM_INIT( OnInit )
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XUI_ON_XM_KEYDOWN(OnKeyDown)
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XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
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XUI_END_MSG_MAP()
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BEGIN_CONTROL_MAP()
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MAP_CONTROL(IDC_GameOptions, m_GameOptionsGroup)
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BEGIN_MAP_CHILD_CONTROLS(m_GameOptionsGroup)
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MAP_CONTROL(IDC_CheckboxFireSpreads, m_CheckboxFireSpreads)
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MAP_CONTROL(IDC_CheckboxTNT, m_CheckboxTNTExplodes)
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MAP_CONTROL(IDC_ButtonTeleportToPlayer, m_buttonTeleportToPlayer)
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MAP_CONTROL(IDC_ButtonTeleportPlayerToMe, m_buttonTeleportToMe)
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END_MAP_CHILD_CONTROLS()
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END_CONTROL_MAP()
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HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
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HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
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HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled);
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public:
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// Define the class. The class name must match the ClassOverride property
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// set for the scene in the UI Authoring tool.
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XUI_IMPLEMENT_CLASS( CScene_InGameHostOptions, L"CScene_InGameHostOptions", XUI_CLASS_SCENE )
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private:
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int m_iPad;
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D3DXVECTOR3 m_OriginalPosition;
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HXUIOBJ m_focusElement; // Only used for the remove control process
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void removeControl(HXUIOBJ hObjToRemove, bool center);
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}; |