Files
MinecraftConsoles/Minecraft.World/MelonTile.cpp
2026-03-01 12:16:08 +08:00

45 lines
990 B
C++

#include "stdafx.h"
#include "MelonTile.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.h"
#include "Facing.h"
const wstring MelonTile::TEX = L"melon_side";
const wstring MelonTile::TEX_TOP = L"melon_top";
MelonTile::MelonTile(int id) : Tile(id, Material::vegetable)
{
iconTop = NULL;
}
Icon *MelonTile::getTexture(int face, int data)
{
if (face == Facing::UP || face == Facing::DOWN) return iconTop;
return icon;
}
int MelonTile::getResource(int data, Random *random, int playerBonusLevel)
{
return Item::melon->id;
}
int MelonTile::getResourceCount(Random *random)
{
return 3 + random->nextInt(5);
}
int MelonTile::getResourceCountForLootBonus(int bonusLevel, Random *random)
{
int total = getResourceCount(random) + random->nextInt(1 + bonusLevel);
if (total > 9)
{
total = 9;
}
return total;
}
void MelonTile::registerIcons(IconRegister *iconRegister)
{
icon = iconRegister->registerIcon(TEX);
iconTop = iconRegister->registerIcon(TEX_TOP);
}