37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.h"
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#include "LightGemFeature.h"
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bool LightGemFeature::place(Level *level, Random *random, int x, int y, int z)
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{
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if (!level->isEmptyTile(x, y, z)) return false;
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if (level->getTile(x, y + 1, z) != Tile::hellRock_Id) return false;
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level->setTile(x, y, z, Tile::lightGem_Id);
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for (int i = 0; i < 1500; i++)
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{
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int x2 = x + random->nextInt(8) - random->nextInt(8);
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int y2 = y - random->nextInt(12);
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int z2 = z + random->nextInt(8) - random->nextInt(8);
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if (level->getTile(x2, y2, z2) != 0) continue;
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int count = 0;
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for (int t = 0; t < 6; t++)
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{
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int tile = 0;
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if (t == 0) tile = level->getTile(x2 - 1, y2, z2);
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if (t == 1) tile = level->getTile(x2 + 1, y2, z2);
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if (t == 2) tile = level->getTile(x2, y2 - 1, z2);
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if (t == 3) tile = level->getTile(x2, y2 + 1, z2);
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if (t == 4) tile = level->getTile(x2, y2, z2 - 1);
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if (t == 5) tile = level->getTile(x2, y2, z2 + 1);
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if (tile == Tile::lightGem_Id) count++;
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}
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if (count == 1) level->setTile(x2, y2, z2, Tile::lightGem_Id);
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}
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return true;
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} |