30 lines
811 B
C++
30 lines
811 B
C++
#include "stdafx.h"
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#include "TileEntityRenderer.h"
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#include "TileEntityRenderDispatcher.h"
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void TileEntityRenderer::bindTexture(int resourceName)
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{
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Textures *t = tileEntityRenderDispatcher->textures;
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if(t != NULL) t->bind(t->loadTexture(resourceName));
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}
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void TileEntityRenderer::bindTexture(const wstring& urlTexture, int backupTexture)
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{
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Textures *t = tileEntityRenderDispatcher->textures;
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if(t != NULL) t->bind(t->loadHttpTexture(urlTexture, backupTexture));
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}
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Level *TileEntityRenderer::getLevel()
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{
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return tileEntityRenderDispatcher->level;
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}
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void TileEntityRenderer::init(TileEntityRenderDispatcher *tileEntityRenderDispatcher)
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{
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this->tileEntityRenderDispatcher = tileEntityRenderDispatcher;
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}
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Font *TileEntityRenderer::getFont()
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{
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return tileEntityRenderDispatcher->getFont();
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} |