87 lines
2.3 KiB
C++
87 lines
2.3 KiB
C++
#pragma once
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using namespace std;
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#include "TamableAnimal.h"
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class DamageSource;
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class Wolf : public TamableAnimal
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{
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public:
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eINSTANCEOF GetType() { return eTYPE_WOLF; }
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static Entity *create(Level *level) { return new Wolf(level); }
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private:
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// synch health in a separate field to show tame wolves' health
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static const int DATA_HEALTH_ID = 18;
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static const int DATA_INTERESTED_ID = 19;
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static const int DATA_COLLAR_COLOR = 20;
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static const int START_HEALTH = 8;
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static const int MAX_HEALTH = 20;
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static const int TAME_HEALTH = 20;
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float interestedAngle, interestedAngleO;
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bool m_isWet, isShaking;
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float shakeAnim, shakeAnimO;
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public:
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Wolf(Level *level);
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virtual bool useNewAi();
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virtual void setTarget(shared_ptr<Mob> target);
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protected:
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virtual void serverAiMobStep();
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public:
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virtual int getMaxHealth();
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protected:
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virtual void defineSynchedData();
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virtual bool makeStepSound();
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public:
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virtual int getTexture(); // 4J - changed from wstring to ing
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virtual void addAdditonalSaveData(CompoundTag *tag);
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virtual void readAdditionalSaveData(CompoundTag *tag);
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protected:
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virtual bool removeWhenFarAway();
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virtual int getAmbientSound();
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virtual int getHurtSound();
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virtual int getDeathSound();
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virtual float getSoundVolume();
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virtual int getDeathLoot();
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public:
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virtual void aiStep();
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virtual void tick();
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bool isWet();
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float getWetShade(float a);
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float getBodyRollAngle(float a, float offset);
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float getHeadRollAngle(float a);
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float getHeadHeight();
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int getMaxHeadXRot();
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virtual bool hurt(DamageSource *source, int dmg);
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virtual bool doHurtTarget(shared_ptr<Entity> target);
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virtual bool interact(shared_ptr<Player> player);
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virtual void handleEntityEvent(byte id);
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float getTailAngle();
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virtual bool isFood(shared_ptr<ItemInstance> item);
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virtual int getMaxSpawnClusterSize();
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bool isAngry();
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void setAngry(bool value);
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int getCollarColor();
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void setCollarColor(int color);
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void tame(const wstring &wsOwnerUUID, bool bDisplayTamingParticles, bool bSetSitting);
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// For tooltips
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int GetSynchedHealth();
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protected:
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virtual shared_ptr<AgableMob> getBreedOffspring(shared_ptr<AgableMob> target);
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public:
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virtual void setIsInterested(bool isInterested);
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virtual bool canMate(shared_ptr<Animal> animal);
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bool isInterested();
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};
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