26 lines
800 B
C++
26 lines
800 B
C++
#pragma once
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#include "Tile.h"
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class TheEndPortalFrameTile : public Tile
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{
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public:
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static const int EYE_BIT = 4;
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static const wstring TEXTURE_EYE;
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private:
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Icon *iconTop;
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Icon *iconEye;
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public:
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TheEndPortalFrameTile(int id);
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virtual Icon *getTexture(int face, int data);
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void registerIcons(IconRegister *iconRegister);
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Icon *getEye();
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual int getRenderShape();
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virtual void updateDefaultShape();
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virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source);
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static bool hasEye(int data);
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virtual int getResource(int data, Random *random, int playerBonusLevel);
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virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by);
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}; |