53 lines
961 B
C++
53 lines
961 B
C++
#pragma once
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using namespace std;
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#include "WaterAnimal.h"
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class Player;
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class Squid : public WaterAnimal
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{
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public:
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eINSTANCEOF GetType() { return eTYPE_SQUID; }
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static Entity *create(Level *level) { return new Squid(level); }
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void _init();
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float xBodyRot, xBodyRotO;
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float zBodyRot, zBodyRotO;
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float tentacleMovement, oldTentacleMovement;
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float tentacleAngle, oldTentacleAngle;
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private:
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float speed;
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float tentacleSpeed;
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float rotateSpeed;
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float tx, ty, tz;
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public:
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Squid(Level *level);
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virtual int getMaxHealth();
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protected:
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virtual int getAmbientSound();
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virtual int getHurtSound();
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virtual int getDeathSound();
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virtual float getSoundVolume();
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virtual int getDeathLoot();
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virtual void dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel);
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public:
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virtual bool isInWater();
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virtual void aiStep();
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virtual void travel(float xa, float ya);
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protected:
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virtual void serverAiStep();
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public:
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virtual bool canSpawn();
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};
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