22 lines
793 B
C++
22 lines
793 B
C++
#pragma once
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using namespace std;
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// If we have more than MAX_PLAYER_DATA_SAVES player.dat's then we delete the oldest ones
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// This value can be no higher than MAXIMUM_MAP_SAVE_DATA/3 (3 being the number of dimensions in future versions)
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#define MAX_PLAYER_DATA_SAVES 80
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class Player;
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class PlayerIO
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{
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public:
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virtual void save(shared_ptr<Player> player) = 0;
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virtual bool load(shared_ptr<Player> player) = 0; // 4J Changed return val to bool to check if new player or loaded player
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virtual CompoundTag *loadPlayerDataTag(PlayerUID xuid) = 0; // 4J Changed from string name to xuid
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// 4J Added
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virtual void clearOldPlayerFiles() = 0;
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virtual void saveMapIdLookup() = 0;
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virtual void deleteMapFilesForPlayer(shared_ptr<Player> player) = 0;
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virtual void saveAllCachedData() = 0;
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}; |