Files
MinecraftConsoles/Minecraft.World/FenceTile.h
2026-03-01 12:16:08 +08:00

23 lines
883 B
C++

#pragma once
#include "Tile.h"
#include "Definitions.h"
class FenceTile : public Tile
{
private:
wstring texture;
public:
FenceTile(int id, const wstring &texture, Material *material);
virtual AABB *getAABB(Level *level, int x, int y, int z);
virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
virtual bool blocksLight();
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isCubeShaped();
virtual bool isPathfindable(LevelSource *level, int x, int y, int z);
virtual bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face);
virtual int getRenderShape();
bool connectsTo(LevelSource *level, int x, int y, int z);
static bool isFence(int tile);
void registerIcons(IconRegister *iconRegister);
};