Files
MinecraftConsoles/Minecraft.World/WeaponRecipies.cpp
2026-03-01 12:16:08 +08:00

107 lines
2.2 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.item.h"
#include "Tile.h"
#include "Recipy.h"
#include "Recipes.h"
#include "WeaponRecipies.h"
// 4J-PB - adding "" on the end of these so we can detect it
wstring WeaponRecipies::shapes[][4] =
{
{L"X", //
L"X",//
L"#",L""},//
};
/*
private Object[][] map = {
{Tile.wood, Tile.stoneBrick, Item.ironIngot, Item.diamond, Item.goldIngot},
{Item.sword_wood, Item.sword_stone, Item.sword_iron, Item.sword_diamond, Item.sword_gold},
};
*/
void WeaponRecipies::_init()
{
map = new vector <Object *> [MAX_WEAPON_RECIPES];
ADD_OBJECT(map[0],Tile::wood);
ADD_OBJECT(map[0],Tile::stoneBrick);
ADD_OBJECT(map[0],Item::ironIngot);
ADD_OBJECT(map[0],Item::diamond);
ADD_OBJECT(map[0],Item::goldIngot);
ADD_OBJECT(map[1],Item::sword_wood);
ADD_OBJECT(map[1],Item::sword_stone);
ADD_OBJECT(map[1],Item::sword_iron);
ADD_OBJECT(map[1],Item::sword_diamond);
ADD_OBJECT(map[1],Item::sword_gold);
}
void WeaponRecipies::addRecipes(Recipes *r)
{
wchar_t wchTypes[7];
wchTypes[6]=0;
for (unsigned int m = 0; m < map[0].size(); m++)
{
Object *pObjMaterial = map[0].at(m);
for (int t=0; t<MAX_WEAPON_RECIPES-1; t++)
{
Item *target = map[t+1].at(m)->item;
wchTypes[0]=L'w';
wchTypes[1]=L'c';
wchTypes[2]=L'i';
wchTypes[3]=L'c';
wchTypes[5]=L'g';
if(pObjMaterial->GetType()==eType_TILE)
{
wchTypes[4]=L't';
r->addShapedRecipy(new ItemInstance(target),
wchTypes,
shapes[t],
L'#', Item::stick,
L'X', pObjMaterial->tile,
L'T');
}
else
{
// must be Item
wchTypes[4]=L'i';
r->addShapedRecipy(new ItemInstance(target),
wchTypes,
shapes[t],
L'#', Item::stick,
L'X', pObjMaterial->item,
L'T');
}
}
}
/* 4J-PB - moved out to main recipes so we can avoid them stacking on the group display name
r->addShapedRecipy(new ItemInstance(Item::bow, 1), //
L"ssscicig",
L" #X", //
L"# X", //
L" #X", //
L'X', Item::string,//
L'#', Item::stick,
L'T');
r->addShapedRecipy(new ItemInstance(Item::arrow, 4), //
L"ssscicicig",
L"X", //
L"#", //
L"Y", //
L'Y', Item::feather,//
L'X', Item::flint,//
L'#', Item::stick,
L'T');
*/
}