87 lines
2.1 KiB
C++
87 lines
2.1 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.level.tile.h"
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#include "WeaponItem.h"
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WeaponItem::WeaponItem(int id, const Tier *tier) : Item(id), tier( tier )
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{
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maxStackSize = 1;
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setMaxDamage(tier->getUses());
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damage = 4 + tier->getAttackDamageBonus();
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}
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float WeaponItem::getDestroySpeed(shared_ptr<ItemInstance> itemInstance, Tile *tile)
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{
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if (tile->id == Tile::web_Id)
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{
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// swords can quickly cut web
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return 15;
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}
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return 1.5f;
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}
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bool WeaponItem::hurtEnemy(shared_ptr<ItemInstance> itemInstance, shared_ptr<Mob> mob, shared_ptr<Mob> attacker)
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{
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itemInstance->hurt(1, attacker);
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return true;
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}
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bool WeaponItem::mineBlock(shared_ptr<ItemInstance> itemInstance, Level *level, int tile, int x, int y, int z, shared_ptr<Mob> owner)
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{
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// Don't damage weapons if the tile can be destroyed in one hit.
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if (Tile::tiles[tile]->getDestroySpeed(level, x, y, z) != 0.0) itemInstance->hurt(2, owner);
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return true;
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}
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int WeaponItem::getAttackDamage(shared_ptr<Entity> entity)
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{
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return damage;
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}
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bool WeaponItem::isHandEquipped()
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{
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return true;
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}
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UseAnim WeaponItem::getUseAnimation(shared_ptr<ItemInstance> itemInstance)
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{
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return UseAnim_block;
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}
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int WeaponItem::getUseDuration(shared_ptr<ItemInstance> itemInstance)
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{
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return 20 * 60 * 60; // Block for a maximum of one hour!
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}
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shared_ptr<ItemInstance> WeaponItem::use(shared_ptr<ItemInstance> instance, Level *level, shared_ptr<Player> player)
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{
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player->startUsingItem(instance, getUseDuration(instance));
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return instance;
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}
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bool WeaponItem::canDestroySpecial(Tile *tile)
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{
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return tile->id == Tile::web_Id;
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}
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int WeaponItem::getEnchantmentValue()
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{
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return tier->getEnchantmentValue();
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}
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const Item::Tier *WeaponItem::getTier()
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{
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return tier;
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}
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bool WeaponItem::isValidRepairItem(shared_ptr<ItemInstance> source, shared_ptr<ItemInstance> repairItem)
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{
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if (tier->getTierItemId() == repairItem->id)
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{
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return true;
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}
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return Item::isValidRepairItem(source, repairItem);
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} |