46 lines
724 B
C++
46 lines
724 B
C++
#include "stdafx.h"
|
|
#include "net.minecraft.world.level.h"
|
|
#include "DelayedRelease.h"
|
|
|
|
|
|
|
|
DelayedRelease::DelayedRelease(Level *level, shared_ptr<Entity> toRelease, int delay) : Entity(level)
|
|
{
|
|
moveTo(toRelease->x, toRelease->y, toRelease->z, 0, 0);
|
|
this->toRelease = toRelease;
|
|
this->delay = delay;
|
|
}
|
|
|
|
|
|
bool DelayedRelease::makeStepSound()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
|
|
void DelayedRelease::tick()
|
|
{
|
|
if (delay-- <= 0)
|
|
{
|
|
level->addEntity(toRelease);
|
|
remove();
|
|
}
|
|
}
|
|
|
|
bool DelayedRelease::hurt(DamageSource *source, int damage)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
|
|
void DelayedRelease::defineSynchedData()
|
|
{
|
|
}
|
|
|
|
void DelayedRelease::readAdditionalSaveData(CompoundTag *tag)
|
|
{
|
|
}
|
|
|
|
void DelayedRelease::addAdditonalSaveData(CompoundTag *tag)
|
|
{
|
|
} |