116 lines
3.7 KiB
C++
116 lines
3.7 KiB
C++
#pragma once
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#include "../media/xuiscene_controls.h"
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#include "XUI_CustomMessages.h"
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class CXuiCtrl4JList;
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#define MAX_CONTROLS 17
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class CScene_Controls : public CXuiSceneImpl
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{
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protected:
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// Control and Element wrapper objects.
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CXuiControl m_TextA[MAX_CONTROLS];
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HXUIOBJ m_TextPresenterA[MAX_CONTROLS];
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CXuiElement m_FigA[MAX_CONTROLS];
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CXuiList m_SchemeList;
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CXuiElement m_Group;
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CXuiControl m_BuildVer;
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CXuiControl m_CurrentLayout;
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CXuiCheckbox m_InvertLook;
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CXuiCheckbox m_SouthPaw;
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static LPCWSTR m_LayoutNameA[3];
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// Message map. Here we tie messages to message handlers.
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XUI_BEGIN_MSG_MAP()
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XUI_ON_XM_INIT( OnInit )
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XUI_ON_XM_KEYDOWN(OnKeyDown)
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XUI_ON_XM_NOTIFY_SELCHANGED( OnNotifySelChanged )
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XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
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XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer)
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XUI_ON_XM_TRANSITION_START(OnTransitionStart)
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XUI_END_MSG_MAP()
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// Control mapping to objects
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BEGIN_CONTROL_MAP()
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MAP_CONTROL(IDC_SchemeList, m_SchemeList)
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MAP_CONTROL(IDC_CurrentLayout, m_CurrentLayout)
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MAP_CONTROL(IDC_XuiBuildVer, m_BuildVer)
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MAP_CONTROL(IDC_XuiLabel1, m_TextA[0])
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MAP_CONTROL(IDC_XuiLabel2, m_TextA[1])
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MAP_CONTROL(IDC_XuiLabel3, m_TextA[2])
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MAP_CONTROL(IDC_XuiLabel4, m_TextA[3])
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MAP_CONTROL(IDC_XuiLabel5, m_TextA[4])
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MAP_CONTROL(IDC_XuiLabel6, m_TextA[5])
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MAP_CONTROL(IDC_XuiLabel7, m_TextA[6])
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MAP_CONTROL(IDC_XuiLabel8, m_TextA[7])
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MAP_CONTROL(IDC_XuiLabel9, m_TextA[8])
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MAP_CONTROL(IDC_XuiLabel10, m_TextA[9])
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MAP_CONTROL(IDC_XuiLabel11, m_TextA[10])
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MAP_CONTROL(IDC_XuiLabel12, m_TextA[11])
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MAP_CONTROL(IDC_XuiLabel13, m_TextA[12])
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MAP_CONTROL(IDC_XuiLabel14, m_TextA[13])
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MAP_CONTROL(IDC_XuiLabel15, m_TextA[14])
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MAP_CONTROL(IDC_XuiLabel16, m_TextA[15])
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MAP_CONTROL(IDC_XuiLabel17, m_TextA[16])
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MAP_CONTROL(IDC_FigGroup, m_Group)
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MAP_CONTROL(IDC_InvertLook, m_InvertLook)
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MAP_CONTROL(IDC_SouthPaw, m_SouthPaw)
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BEGIN_MAP_CHILD_CONTROLS(m_Group)
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MAP_CONTROL(IDC_A, m_FigA[0])
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MAP_CONTROL(IDC_B, m_FigA[1])
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MAP_CONTROL(IDC_X, m_FigA[2])
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MAP_CONTROL(IDC_Y, m_FigA[3])
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MAP_CONTROL(IDC_Start, m_FigA[4])
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MAP_CONTROL(IDC_Back, m_FigA[5])
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MAP_CONTROL(IDC_RB, m_FigA[6])
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MAP_CONTROL(IDC_LB, m_FigA[7])
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MAP_CONTROL(IDC_RStickButton, m_FigA[8])
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MAP_CONTROL(IDC_LStickButton, m_FigA[9])
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MAP_CONTROL(IDC_RStick, m_FigA[10])
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MAP_CONTROL(IDC_LStick, m_FigA[11])
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MAP_CONTROL(IDC_RT, m_FigA[12])
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MAP_CONTROL(IDC_LT, m_FigA[13])
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MAP_CONTROL(IDC_DpadR, m_FigA[14])
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MAP_CONTROL(IDC_DpadL, m_FigA[15])
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MAP_CONTROL(IDC_Dpad, m_FigA[16])
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END_MAP_CHILD_CONTROLS()
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END_CONTROL_MAP()
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HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
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HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
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HRESULT OnNotifySelChanged( HXUIOBJ hObjSource, XUINotifySelChanged* pNotifySelChangedData, BOOL& bHandled );
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HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled);
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HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled);
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HRESULT OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled );
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void PositionText(int iPad,int iTextID, unsigned char ucAction);
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void PositionTextDirect(int iPad,int iTextID, int iControlDetailsIndex, bool bShow);
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void PositionAllText(int iPad);
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int m_iCurrentTextIndex;
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int m_iCurrentNavigatedControlsLayout;
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int m_iSchemeTextA[3];
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int m_nItems;
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int m_iPad;
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CXuiCtrl4JList *m_pLayoutList;
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bool m_bIgnoreNotifies;
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D3DXVECTOR3 m_OriginalPosition;
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bool m_bCreativeMode;
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public:
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// Define the class. The class name must match the ClassOverride property
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// set for the scene in the UI Authoring tool.
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XUI_IMPLEMENT_CLASS( CScene_Controls, L"CScene_Controls", XUI_CLASS_SCENE )
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};
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