72 lines
2.4 KiB
C++
72 lines
2.4 KiB
C++
#include "stdafx.h"
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#include "XboxStructureActionPlaceBlock.h"
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#include "..\..\..\Minecraft.World\StringHelpers.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.level.levelgen.structure.h"
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XboxStructureActionPlaceBlock::XboxStructureActionPlaceBlock()
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{
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m_x = m_y = m_z = m_tile = m_data = 0;
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}
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void XboxStructureActionPlaceBlock::writeAttributes(DataOutputStream *dos, UINT numAttrs)
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{
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ConsoleGenerateStructureAction::writeAttributes(dos, numAttrs + 5);
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x);
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dos->writeUTF(_toString(m_x));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y);
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dos->writeUTF(_toString(m_y));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z);
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dos->writeUTF(_toString(m_z));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_data);
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dos->writeUTF(_toString(m_data));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_block);
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dos->writeUTF(_toString(m_tile));
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}
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void XboxStructureActionPlaceBlock::addAttribute(const wstring &attributeName, const wstring &attributeValue)
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{
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if(attributeName.compare(L"x") == 0)
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{
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int value = _fromString<int>(attributeValue);
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m_x = value;
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app.DebugPrintf("XboxStructureActionPlaceBlock: Adding parameter x=%d\n",m_x);
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}
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else if(attributeName.compare(L"y") == 0)
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{
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int value = _fromString<int>(attributeValue);
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m_y = value;
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app.DebugPrintf("XboxStructureActionPlaceBlock: Adding parameter y=%d\n",m_y);
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}
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else if(attributeName.compare(L"z") == 0)
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{
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int value = _fromString<int>(attributeValue);
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m_z = value;
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app.DebugPrintf("XboxStructureActionPlaceBlock: Adding parameter z=%d\n",m_z);
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}
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else if(attributeName.compare(L"block") == 0)
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{
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int value = _fromString<int>(attributeValue);
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m_tile = value;
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app.DebugPrintf("XboxStructureActionPlaceBlock: Adding parameter block=%d\n",m_tile);
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}
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else if(attributeName.compare(L"data") == 0)
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{
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int value = _fromString<int>(attributeValue);
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m_data = value;
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app.DebugPrintf("XboxStructureActionPlaceBlock: Adding parameter data=%d\n",m_data);
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}
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else
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{
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GameRuleDefinition::addAttribute(attributeName, attributeValue);
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}
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}
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bool XboxStructureActionPlaceBlock::placeBlockInLevel(StructurePiece *structure, Level *level, BoundingBox *chunkBB)
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{
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app.DebugPrintf("XboxStructureActionPlaceBlock - placing a block\n");
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structure->placeBlock(level,m_tile,m_data,m_x,m_y,m_z,chunkBB);
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return true;
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} |