97 lines
2.5 KiB
C++
97 lines
2.5 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.entity.ai.goal.h"
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#include "net.minecraft.world.entity.ai.goal.target.h"
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#include "net.minecraft.world.entity.ai.navigation.h"
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#include "net.minecraft.world.entity.monster.h"
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#include "net.minecraft.world.entity.projectile.h"
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#include "net.minecraft.world.phys.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.damagesource.h"
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#include "net.minecraft.world.level.biome.h"
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#include "net.minecraft.world.item.h"
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#include "SharedConstants.h"
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#include "..\Minecraft.Client\Textures.h"
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#include "SnowMan.h"
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#include "SoundTypes.h"
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SnowMan::SnowMan(Level *level) : Golem(level)
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{
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// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
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// the derived version of the function is called
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this->defineSynchedData();
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// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that the derived version of the function is called
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health = getMaxHealth();
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this->textureIdx = TN_MOB_SNOWMAN;// 4J was "/mob/snowman.png";
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this->setSize(0.4f, 1.8f);
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getNavigation()->setAvoidWater(true);
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goalSelector.addGoal(1, new ArrowAttackGoal(this, 0.25f, ArrowAttackGoal::SnowballType, SharedConstants::TICKS_PER_SECOND * 1));
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goalSelector.addGoal(2, new RandomStrollGoal(this, 0.2f));
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goalSelector.addGoal(3, new LookAtPlayerGoal(this, typeid(Player), 6));
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goalSelector.addGoal(4, new RandomLookAroundGoal(this));
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targetSelector.addGoal(1, new NearestAttackableTargetGoal(this, typeid(Monster), 16, 0, true));
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}
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bool SnowMan::useNewAi()
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{
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return true;
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}
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int SnowMan::getMaxHealth()
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{
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return 4;
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}
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void SnowMan::aiStep()
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{
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Golem::aiStep();
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if (this->isInWaterOrRain()) hurt(DamageSource::drown, 1);
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{
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int xx = Mth::floor(x);
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int zz = Mth::floor(z);
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if (level->getBiome(xx, zz)->getTemperature() > 1)
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{
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hurt(DamageSource::onFire, 1);
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}
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}
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for (int i = 0; i < 4; i++)
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{
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int xx = Mth::floor(x + (i % 2 * 2 - 1) * 0.25f);
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int yy = Mth::floor(y);
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int zz = Mth::floor(z + ((i / 2) % 2 * 2 - 1) * 0.25f);
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if (level->getTile(xx, yy, zz) == 0)
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{
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if (level->getBiome(xx, zz)->getTemperature() < 0.8f)
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{
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if (Tile::topSnow->mayPlace(level, xx, yy, zz))
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{
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level->setTile(xx, yy, zz, Tile::topSnow_Id);
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}
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}
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}
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}
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}
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int SnowMan::getDeathLoot()
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{
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return Item::snowBall_Id;
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}
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void SnowMan::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel)
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{
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// drop some feathers
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int count = random->nextInt(16);
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for (int i = 0; i < count; i++) {
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spawnAtLocation(Item::snowBall_Id, 1);
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}
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} |