Files
MinecraftConsoles/Minecraft.World/SnowMan.cpp
2026-03-01 12:16:08 +08:00

97 lines
2.5 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.entity.ai.goal.h"
#include "net.minecraft.world.entity.ai.goal.target.h"
#include "net.minecraft.world.entity.ai.navigation.h"
#include "net.minecraft.world.entity.monster.h"
#include "net.minecraft.world.entity.projectile.h"
#include "net.minecraft.world.phys.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.damagesource.h"
#include "net.minecraft.world.level.biome.h"
#include "net.minecraft.world.item.h"
#include "SharedConstants.h"
#include "..\Minecraft.Client\Textures.h"
#include "SnowMan.h"
#include "SoundTypes.h"
SnowMan::SnowMan(Level *level) : Golem(level)
{
// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
// the derived version of the function is called
this->defineSynchedData();
// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that the derived version of the function is called
health = getMaxHealth();
this->textureIdx = TN_MOB_SNOWMAN;// 4J was "/mob/snowman.png";
this->setSize(0.4f, 1.8f);
getNavigation()->setAvoidWater(true);
goalSelector.addGoal(1, new ArrowAttackGoal(this, 0.25f, ArrowAttackGoal::SnowballType, SharedConstants::TICKS_PER_SECOND * 1));
goalSelector.addGoal(2, new RandomStrollGoal(this, 0.2f));
goalSelector.addGoal(3, new LookAtPlayerGoal(this, typeid(Player), 6));
goalSelector.addGoal(4, new RandomLookAroundGoal(this));
targetSelector.addGoal(1, new NearestAttackableTargetGoal(this, typeid(Monster), 16, 0, true));
}
bool SnowMan::useNewAi()
{
return true;
}
int SnowMan::getMaxHealth()
{
return 4;
}
void SnowMan::aiStep()
{
Golem::aiStep();
if (this->isInWaterOrRain()) hurt(DamageSource::drown, 1);
{
int xx = Mth::floor(x);
int zz = Mth::floor(z);
if (level->getBiome(xx, zz)->getTemperature() > 1)
{
hurt(DamageSource::onFire, 1);
}
}
for (int i = 0; i < 4; i++)
{
int xx = Mth::floor(x + (i % 2 * 2 - 1) * 0.25f);
int yy = Mth::floor(y);
int zz = Mth::floor(z + ((i / 2) % 2 * 2 - 1) * 0.25f);
if (level->getTile(xx, yy, zz) == 0)
{
if (level->getBiome(xx, zz)->getTemperature() < 0.8f)
{
if (Tile::topSnow->mayPlace(level, xx, yy, zz))
{
level->setTile(xx, yy, zz, Tile::topSnow_Id);
}
}
}
}
}
int SnowMan::getDeathLoot()
{
return Item::snowBall_Id;
}
void SnowMan::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel)
{
// drop some feathers
int count = random->nextInt(16);
for (int i = 0; i < count; i++) {
spawnAtLocation(Item::snowBall_Id, 1);
}
}