293 lines
6.5 KiB
C++
293 lines
6.5 KiB
C++
#include "stdafx.h"
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#include "StairTile_SPU.h"
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#include "ChunkRebuildData.h"
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void StairTile_SPU::updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData, TileEntity* forceEntity) // 4J added forceData, forceEntity param
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{
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setShape(0, 0, 0, 1, 1, 1);
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}
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bool StairTile_SPU::isSolidRender(bool isServerLevel)
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{
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return false;
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}
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int StairTile_SPU::getRenderShape()
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{
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return Tile_SPU::SHAPE_STAIRS;
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}
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void StairTile_SPU::setBaseShape(ChunkRebuildData *level, int x, int y, int z)
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{
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int data = level->getData(x, y, z);
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if ((data & UPSIDEDOWN_BIT) != 0)
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{
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setShape(0, .5f, 0, 1, 1, 1);
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}
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else
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{
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setShape(0, 0, 0, 1, .5f, 1);
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}
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}
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bool StairTile_SPU::isStairs(int id)
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{
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switch(id)
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{
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case Tile_SPU::stairs_wood_Id:
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case Tile_SPU::stairs_stone_Id:
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case Tile_SPU::stairs_bricks_Id:
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case Tile_SPU::stairs_stoneBrickSmooth_Id:
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case Tile_SPU::stairs_netherBricks_Id:
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case Tile_SPU::stairs_sandstone_Id:
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case Tile_SPU::stairs_sprucewood_Id:
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case Tile_SPU::stairs_birchwood_Id:
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return true;
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default:
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return false;
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}
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return false;
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}
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bool StairTile_SPU::isLockAttached(ChunkRebuildData *level, int x, int y, int z, int data)
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{
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int lockTile = level->getTile(x, y, z);
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if (isStairs(lockTile) && level->getData(x, y, z) == data)
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{
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return true;
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}
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return false;
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}
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bool StairTile_SPU::setStepShape(ChunkRebuildData *level, int x, int y, int z)
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{
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int data = level->getData(x, y, z);
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int dir = data & 0x3;
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float bottom = 0.5f;
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float top = 1.0f;
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if ((data & UPSIDEDOWN_BIT) != 0)
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{
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bottom = 0;
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top = .5f;
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}
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float west = 0;
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float east = 1;
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float north = 0;
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float south = .5f;
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bool checkInnerPiece = true;
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if (dir == DIR_EAST)
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{
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west = .5f;
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south = 1;
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int backTile = level->getTile(x + 1, y, z);
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int backData = level->getData(x + 1, y, z);
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if (isStairs(backTile) && ((data & UPSIDEDOWN_BIT) == (backData & UPSIDEDOWN_BIT)))
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{
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int backDir = backData & 0x3;
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if (backDir == DIR_NORTH && !isLockAttached(level, x, y, z + 1, data))
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{
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south = .5f;
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checkInnerPiece = false;
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}
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else if (backDir == DIR_SOUTH && !isLockAttached(level, x, y, z - 1, data))
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{
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north = .5f;
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checkInnerPiece = false;
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}
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}
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}
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else if (dir == DIR_WEST)
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{
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east = .5f;
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south = 1;
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int backTile = level->getTile(x - 1, y, z);
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int backData = level->getData(x - 1, y, z);
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if (isStairs(backTile) && ((data & UPSIDEDOWN_BIT) == (backData & UPSIDEDOWN_BIT)))
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{
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int backDir = backData & 0x3;
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if (backDir == DIR_NORTH && !isLockAttached(level, x, y, z + 1, data))
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{
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south = .5f;
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checkInnerPiece = false;
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}
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else if (backDir == DIR_SOUTH && !isLockAttached(level, x, y, z - 1, data))
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{
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north = .5f;
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checkInnerPiece = false;
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}
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}
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}
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else if (dir == DIR_SOUTH)
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{
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north = .5f;
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south = 1;
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int backTile = level->getTile(x, y, z + 1);
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int backData = level->getData(x, y, z + 1);
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if (isStairs(backTile) && ((data & UPSIDEDOWN_BIT) == (backData & UPSIDEDOWN_BIT)))
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{
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int backDir = backData & 0x3;
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if (backDir == DIR_WEST && !isLockAttached(level, x + 1, y, z, data))
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{
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east = .5f;
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checkInnerPiece = false;
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}
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else if (backDir == DIR_EAST && !isLockAttached(level, x - 1, y, z, data))
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{
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west = .5f;
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checkInnerPiece = false;
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}
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}
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}
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else if (dir == DIR_NORTH)
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{
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int backTile = level->getTile(x, y, z - 1);
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int backData = level->getData(x, y, z - 1);
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if (isStairs(backTile) && ((data & UPSIDEDOWN_BIT) == (backData & UPSIDEDOWN_BIT)))
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{
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int backDir = backData & 0x3;
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if (backDir == DIR_WEST && !isLockAttached(level, x + 1, y, z, data))
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{
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east = .5f;
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checkInnerPiece = false;
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}
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else if (backDir == DIR_EAST && !isLockAttached(level, x - 1, y, z, data))
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{
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west = .5f;
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checkInnerPiece = false;
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}
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}
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}
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setShape(west, bottom, north, east, top, south);
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return checkInnerPiece;
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}
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/*
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* This method adds an extra 1/8 block if the stairs can attach as an
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* "inner corner."
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*/
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bool StairTile_SPU::setInnerPieceShape(ChunkRebuildData *level, int x, int y, int z)
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{
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int data = level->getData(x, y, z);
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int dir = data & 0x3;
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float bottom = 0.5f;
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float top = 1.0f;
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if ((data & UPSIDEDOWN_BIT) != 0)
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{
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bottom = 0;
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top = .5f;
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}
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float west = 0;
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float east = .5f;
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float north = .5f;
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float south = 1.0f;
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bool hasInnerPiece = false;
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if (dir == DIR_EAST)
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{
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int frontTile = level->getTile(x - 1, y, z);
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int frontData = level->getData(x - 1, y, z);
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if (isStairs(frontTile) && ((data & UPSIDEDOWN_BIT) == (frontData & UPSIDEDOWN_BIT)))
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{
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int frontDir = frontData & 0x3;
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if (frontDir == DIR_NORTH && !isLockAttached(level, x, y, z - 1, data))
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{
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north = 0;
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south = .5f;
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hasInnerPiece = true;
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}
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else if (frontDir == DIR_SOUTH && !isLockAttached(level, x, y, z + 1, data))
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{
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north = .5f;
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south = 1;
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hasInnerPiece = true;
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}
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}
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}
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else if (dir == DIR_WEST)
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{
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int frontTile = level->getTile(x + 1, y, z);
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int frontData = level->getData(x + 1, y, z);
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if (isStairs(frontTile) && ((data & UPSIDEDOWN_BIT) == (frontData & UPSIDEDOWN_BIT)))
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{
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west = .5f;
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east = 1.0f;
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int frontDir = frontData & 0x3;
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if (frontDir == DIR_NORTH && !isLockAttached(level, x, y, z - 1, data))
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{
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north = 0;
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south = .5f;
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hasInnerPiece = true;
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}
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else if (frontDir == DIR_SOUTH && !isLockAttached(level, x, y, z + 1, data))
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{
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north = .5f;
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south = 1;
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hasInnerPiece = true;
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}
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}
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}
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else if (dir == DIR_SOUTH)
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{
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int frontTile = level->getTile(x, y, z - 1);
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int frontData = level->getData(x, y, z - 1);
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if (isStairs(frontTile) && ((data & UPSIDEDOWN_BIT) == (frontData & UPSIDEDOWN_BIT)))
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{
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north = 0;
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south = .5f;
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int frontDir = frontData & 0x3;
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if (frontDir == DIR_WEST && !isLockAttached(level, x - 1, y, z, data))
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{
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hasInnerPiece = true;
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}
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else if (frontDir == DIR_EAST && !isLockAttached(level, x + 1, y, z, data))
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{
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west = .5f;
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east = 1.0f;
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hasInnerPiece = true;
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}
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}
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}
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else if (dir == DIR_NORTH)
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{
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int frontTile = level->getTile(x, y, z + 1);
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int frontData = level->getData(x, y, z + 1);
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if (isStairs(frontTile) && ((data & UPSIDEDOWN_BIT) == (frontData & UPSIDEDOWN_BIT)))
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{
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int frontDir = frontData & 0x3;
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if (frontDir == DIR_WEST && !isLockAttached(level, x - 1, y, z, data))
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{
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hasInnerPiece = true;
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}
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else if (frontDir == DIR_EAST && !isLockAttached(level, x + 1, y, z, data))
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{
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west = .5f;
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east = 1.0f;
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hasInnerPiece = true;
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}
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}
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}
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if (hasInnerPiece)
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{
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setShape(west, bottom, north, east, top, south);
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}
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return hasInnerPiece;
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}
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