Files
MinecraftConsoles/Minecraft.Client/MobRenderer.h
2026-03-01 12:16:08 +08:00

47 lines
1.9 KiB
C++

#pragma once
#include "EntityRenderer.h"
class Mob;
using namespace std;
#define PLAYER_NAME_READABLE_FULLSCREEN 16
#define PLAYER_NAME_READABLE_DISTANCE_SPLITSCREEN 8
#define PLAYER_NAME_READABLE_DISTANCE_SD 8
// 4J - this used to be a generic : public class MobRenderer<T extends Mob> extends EntityRenderer<T>
class MobRenderer : public EntityRenderer
{
private:
static const int MAX_ARMOR_LAYERS = 4;
protected:
Model *model;
Model *armor;
public:
MobRenderer(Model *model, float shadow);
virtual void setArmor(Model *armor);
private:
float rotlerp(float from, float to, float a);
public:
virtual void render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a);
protected:
virtual void renderModel(shared_ptr<Entity> mob, float wp, float ws, float bob, float headRotMinusBodyRot, float headRotx, float scale);
virtual void setupPosition(shared_ptr<Mob> mob, double x, double y, double z);
virtual void setupRotations(shared_ptr<Mob> mob, float bob, float bodyRot, float a);
virtual float getAttackAnim(shared_ptr<Mob> mob, float a);
virtual float getBob(shared_ptr<Mob> mob, float a);
virtual void additionalRendering(shared_ptr<Mob> mob, float a);
virtual int prepareArmorOverlay(shared_ptr<Mob> mob, int layer, float a);
virtual int prepareArmor(shared_ptr<Mob> mob, int layer, float a);
virtual void prepareSecondPassArmor(shared_ptr<Mob> mob, int layer, float a);
virtual float getFlipDegrees(shared_ptr<Mob> mob);
virtual int getOverlayColor(shared_ptr<Mob> mob, float br, float a);
virtual void scale(shared_ptr<Mob> mob, float a);
virtual void renderName(shared_ptr<Mob> mob, double x, double y, double z);
virtual void renderNameTag(shared_ptr<Mob> mob, const wstring& name, double x, double y, double z, int maxDist, int color = 0xff000000);
public:
// 4J Added
virtual Model *getModel() { return model; }
};