41 lines
1.0 KiB
C++
41 lines
1.0 KiB
C++
#pragma once
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#include "..\Media\xuiscene_partnernetpassword.h"
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#include "XUI_Ctrl_4JEdit.h"
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#ifdef _CONTENT_PACKAGE
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#ifndef _FINAL_BUILD
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class CScene_PartnernetPassword : public CXuiSceneImpl
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{
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protected:
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CXuiCtrl4JEdit m_PartnernetPassword;
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CXuiControl m_OK;
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XUI_BEGIN_MSG_MAP()
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XUI_ON_XM_INIT( OnInit )
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XUI_ON_XM_KEYDOWN(OnKeyDown)
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XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
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XUI_END_MSG_MAP()
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BEGIN_CONTROL_MAP()
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MAP_CONTROL(IDC_XuiEditPartnernetPassword, m_PartnernetPassword)
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MAP_CONTROL(IDC_XuiOK, m_OK)
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END_CONTROL_MAP()
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HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
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HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
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HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled);
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public:
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// Define the class. The class name must match the ClassOverride property
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// set for the scene in the UI Authoring tool.
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XUI_IMPLEMENT_CLASS( CScene_PartnernetPassword, L"CScene_PartnernetPassword", XUI_CLASS_SCENE )
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};
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#endif
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#endif
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