106 lines
3.0 KiB
C++
106 lines
3.0 KiB
C++
#pragma once
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#include <string>
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#include <XuiApp.h>
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#include "..\..\Textures.h"
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//#include "..\..\Xbox\DLC\DLCSkinFile.h"
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#include "..\..\Model.h"
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using namespace std;
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class EntityRenderer;
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//-----------------------------------------------------------------------------
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// CXuiCtrlMinecraftSkinPreview class
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//-----------------------------------------------------------------------------
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class CXuiCtrlMinecraftSkinPreview : public CXuiControlImpl
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{
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private:
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static const int LOOK_LEFT_EXTENT = 45;
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static const int LOOK_RIGHT_EXTENT = -45;
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static const int CHANGING_SKIN_FRAMES = 15;
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enum ESkinPreviewAnimations
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{
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e_SkinPreviewAnimation_Walking,
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e_SkinPreviewAnimation_Sneaking,
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e_SkinPreviewAnimation_Attacking,
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e_SkinPreviewAnimation_Count,
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};
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public:
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enum ESkinPreviewFacing
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{
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e_SkinPreviewFacing_Forward,
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e_SkinPreviewFacing_Left,
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e_SkinPreviewFacing_Right,
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};
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public:
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XUI_IMPLEMENT_CLASS(CXuiCtrlMinecraftSkinPreview, L"CXuiCtrlMinecraftSkinPreview", XUI_CLASS_LABEL)
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CXuiCtrlMinecraftSkinPreview();
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virtual ~CXuiCtrlMinecraftSkinPreview() { };
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void SetTexture(const wstring &url, TEXTURE_NAME backupTexture = TN_MOB_CHAR);
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void SetCapeTexture(const wstring &url) { m_capeTextureUrl = url; }
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void ResetRotation() { m_xRot = 0; m_yRot = 0; }
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void IncrementYRotation() { m_yRot = (m_yRot+4); if(m_yRot >= 180) m_yRot = -180; }
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void DecrementYRotation() { m_yRot = (m_yRot-4); if(m_yRot <= -180) m_yRot = 180; }
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void IncrementXRotation() { m_xRot = (m_xRot+2); if(m_xRot > 22) m_xRot = 22; }
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void DecrementXRotation() { m_xRot = (m_xRot-2); if(m_xRot < -22) m_xRot = -22; }
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void SetAutoRotate(bool autoRotate) { m_bAutoRotate = autoRotate; }
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void SetFacing(ESkinPreviewFacing facing, bool bAnimate = false);
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void CycleNextAnimation();
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void CyclePreviousAnimation();
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bool m_incXRot, m_decXRot;
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bool m_incYRot, m_decYRot;
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protected:
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XUI_BEGIN_MSG_MAP()
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XUI_ON_XM_INIT(OnInit)
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XUI_ON_XM_RENDER(OnRender)
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XUI_END_MSG_MAP()
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HRESULT OnInit(XUIMessageInit* pInitData, BOOL& rfHandled);
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HRESULT OnRender(XUIMessageRender *pRenderData, BOOL &rfHandled);
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private:
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void render(EntityRenderer *renderer, double x, double y, double z, float rot, float a);
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bool bindTexture(const wstring& urlTexture, int backupTexture);
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bool bindTexture(const wstring& urlTexture, const wstring& backupTexture);
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BOOL m_bDirty;
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float m_fScale,m_fAlpha;
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wstring m_customTextureUrl;
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TEXTURE_NAME m_backupTexture;
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wstring m_capeTextureUrl;
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unsigned int m_uiAnimOverrideBitmask;
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float m_fScreenWidth,m_fScreenHeight;
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float m_fRawWidth,m_fRawHeight;
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int m_yRot,m_xRot;
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float m_bobTick;
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float m_walkAnimSpeedO;
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float m_walkAnimSpeed;
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float m_walkAnimPos;
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bool m_bAutoRotate, m_bRotatingLeft;
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BYTE m_rotateTick;
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float m_fTargetRotation, m_fOriginalRotation;
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int m_framesAnimatingRotation;
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bool m_bAnimatingToFacing;
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float m_swingTime;
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ESkinPreviewAnimations m_currentAnimation;
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//vector<Model::SKIN_BOX *> *m_pvAdditionalBoxes;
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vector<ModelPart *> *m_pvAdditionalModelParts;
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}; |